I'LL SHOW THEM THAT IT'S OVER.
A Plague Tale: Requiem - Oct. 18, 2022 Dev. by Asobo Studio
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I'LL SHOW THEM THAT IT'S OVER.
A Plague Tale: Requiem - Oct. 18, 2022 Dev. by Asobo Studio
Amicia de Rune | A Plague Tale: Requiem
- Flower boy -
Happy times.
A Plague Tale Requiem - Thoughts (SPOILERS)
I've just finished playing A Plague Tale Requiem and well…it became my favorite game ever. lol
It was a perfect sequel to Innocence and it improved in all aspects compared to the first game, even where I didn't think it was possible.
The gameplay was smoother and felt more nautral, I loved the new way we had of controlling the rats, which I found a bit too hard in the first game. Loved all the new ways of killing enemies, including the crossbow, and how all the weapons just felt instinctive to use.
Also, I thought that Sophia's prism was a very creative way of avoiding the rats.
The visuals were even more stunning than Innocence, which was BEAUTIFUL.
In Requiem, though, literally every scene was straight out of a painting. I spent so much time wandering around and trying to catch every little detail and glimpse of this beautiful world.
I was particularly impressed by chapter 9: such a big space to walk around compared to all the other chapters, and it was just as beautiful and full of details as the others.
The music was perfect in every moment and was fundamental to convey the strong emotions of the story, exactly like the dubbing that was just amazing. (When Hugo said 'I love you' to the tree my heart sunk in my stomach lol)
The story was very well written even if (of course) it leaves you with a bittersweet feeling at the end. And I think that's how Amicia feels at the end too: the plague has been stopped but… yeah, you already know.
The new companions were written flawlessly and you grow to care for them exactly like it happened in Innocence with all the kids.
It's insane how this game is capable of making you see a character in all his facets, and makes you appreciate characters that you first considered enemies. Like it happened with Arnold but even with the rats themselves: they first were a threat, and later they become an asset to help you go forward in your path.
Also, the very last scene where we see the new born baby bearer of the Macula, suggests that, if there will ever be a sequel (I HOPE), it will probably take place in a more modern setting, given the sound of the mechanical respirator we can hear in the back. And I don't know how to feel about that😅.
Because, obviously I would love another great game and to know more about the story, but at the same time I want Amicia, Lucas and Sophia to be back!😭 I'm not ready to leave them yet.
And this brings me to the only sour note about Requiem: why didn't they bring Melie back?
They told us in the finale of Innocence that she left the group because she was scared of Hugo basically.
And this left a big scar on Amicia, like we can see with Sophia: when Sophia sees for the first time what Hugo is capable of, Amicia is terrified she will leave them, exaclty like Melie did… (part number 324234232 where my heart broke).
Amicia can handle when strangers look at Hugo fearfully, but Melie was her friend and they built a strong bond during the first game.
All the kids were like family, that's why it felt so wrong when she just left… no goodbyes, no last scene.
She was clearly torn apart by the pain of loosing Arthur, and she couldn't help but blaming Hugo for it, but I really hoped that when this wound would've healed a little, she would've come back to the only friends she has.
And now, more than ever, that they have both lost the only brother they have, they could've been there for each other and understand each other like none else could.
That's the reason why I hoped to see her again until the last frame of the game, but also simply because I grew attached to her character and I missed her. *sigh*
But yeah, if the hypothetical sequel will take place in the future, there is less than 0 chances of seeing her again. Of seeing ANY of them again, for that matter.
Bottom line, this game was ridiculously good and it broke my heart from start to finish, when I was just trying to hold back tears (unsuccessfully).
It's a shame A Plague Tale isn't more known, because it deserves the same recognition as games such as The Last of Us.
P.S.: favourite funny moment, Silent Lucinda, and Hugo being terrified of goats ever since. lol
this woman could suck everything out of my soul and i’d still thank her
An Archive of Our Own, a project of the Organization for Transformative Works
Summary: Seven years after Marseille, Hugo de Rune's death did not stop the Macula to keep its course and find the next Carrier. The former Protector will come back to guide her successor, to fulfill her role, and redeem herself on this task that found her on her new life. The past never dies...
It's an absolute pleasure to work with @commander-shad for this project! I hope you all like it. We couldn't let go of our favorite amazon so Shad pitched an idea and then next thing we know, we're doing this. If you're up, be aware that you're in for accidental child acquisition, angst (because is it really a plague tale without it?), Amicia being a big sister again (but trying and failing to deny it), original characters and their chaos, Sophia being a mom, Lucas being the only one with the braincell (at times)... Yeah, it's gonna be a whole journey my dudes.
The most ambitious collab ever but we'll see it through because two procrastinators are better than one... Wait, no–
Heh, kudos, comments, sharing with your friends, maybe giving ideas are always welcome!
Amicia - by @AnRCoringa
Lindsey Stirling - A Plague Tale: Requiem (Official Cover Music Video)