Archon Mods (Warframe)
Getting some early theory crafting in before the "official" release of Archon mods that are slated to come with Kahl's weekly quests.
Archon Vitality - Vitality plus Heat status effects from abilities get applied twice. Ember, Chroma, Nezha, Protea, Blazing Pillage Hildryn or any frame with Fire Blast or Thermal Sunder.
Archon Continuity - Continuity plus abilities that apply a Toxin status effect will also apply a Corrosive status effect. Grendel, Saryn and Lavos will get the most mileage here. I just wonder if it'll carry over to the weapon buffs...
Archon Intensify - Intensify plus restoring health with abilities grants +30% ability strength for 10s. Curious to see how this one is going to work. So many frames with either straight up heals and/or health regen abilities (baked in or through augments); then there's Molt Reconstruct.
Archon Flow - Primed Flow plus enemies killed by Cold abilities have a 10% chance to drop an energy orb (this is the only one with a cool down so far). Frost, Yareli, Gauss or any frame with Thermal Sunder infused may want to consider this but the low percentage plus the cool down on a mod that I don't normally use makes it personally unappealing to me.
Archon Stretch - Stretch plus abilities dealing Electric damage restore +2/s for 5 sec. Sounds great for Volt, Gyre, Vauban and Wisp (or any frame infused with Shock or Tesla Nervos)
There may even be some combos to come of this, like Healing Flame granting both +30% ability strength and extra heat stacks when using Archon Intensify and Vitality. Or Thermal Sunder being able to take advantage of both Archon Flow and Vitality.
Chroma and Lavos both become more flexible frames as either can use all four basic elements.
Wondering if ability buffed Sentinel weapons will activate these new effects?
A lot of doors opening up here.










