Splatoon 3: 11.0.0 Immediate Thoughts and Feelings.
NOT PART OF PROJECT PAINTERLY
- In a jerk reaction I thought adding healthbars to Splatoon 3 was going to be a bad idea. This is already a very cluttered game with things happening all over the screen. After seeing the little demo Nintendo put out earlier I am more unsure. I need to see if while submerged in ink it shows your healthbar to opponents. I see while idle, before the octoling is shot, it doesn't display he health bar.
- The flow aura I like the general idea of, but, I feel like it's an indirect buff to frontlines. I understand they need to come poke at backlines, I don't think this is enough if that's what the buff was intended for. The map design still needs to be altered to effectively fix the problem with backlines.
- I like the new changes to the hitboxes. I hope it makes AoE weapons feel better to use, and, help fix dynamo's oneshot area?
- Stealth jump changes are fine, but if it works that way for stealth jump I think that's how it should work for any super jump.















