Lip Sync: Arnold Renderer Practice
We were given an .obj file of a robot and we were meant to practice rendering/lighting/camera using this model and use the Arnold renderer and lights.
I added two Arnold lights, a cool one on the left and a warm one of the right as well as a simple, plain background to show the shadows of the model. I also added a simple material (Arnold standard surface) and played around with the settings to give it a metallic finish.
I then created another material (again, Arnold standard surface) but changed the colour and also the value of specular reflections.
These are the Arnold renderer settings I used for the renders; the default values for all of them were 2 so I had to increase them, otherwise there would be a lot of noise and the render would be too grainy.
As the values of these settings go up, so does the render time so I had to keep that in mind when setting the values to make sure there would be a balance between quality and render time with my lip sync animation as that would have hundreds of frames to be rendered.











