Limbo (2010)

seen from Malaysia
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seen from Malaysia
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Limbo (2010)
One of the most frequent gameplay motifs in Limbo is the player’s sense of isolation, sometimes even in spite of other characters being present. This is particularly brought to a head whenever the player must overcome an obstacle by using the remains of or leading other characters into traps meant for them- it shows how dehumanizing the world of the game is, and how little it takes to be all alone again despite your best efforts.
Limbo & Inside
Indie games from Playdead, a Danish game developer. To create Limbo, Arnt Jensen (who conceived it) met with Dino Christian Patti, together they formed Playdead, got 8 people together to make the game (initially helped by government grants? I’ll have to google this).
The games are beautiful, haunting works of art. The style and tone of Limbo was simply genius. Inside takes it further, putting us in a dystopian landscape we’re a bit more familiar with, less immediately horrifying - but more real-world horrific implications. They’re both incredibly tense, thoughtful, weird games.
Limbo (2010)
Limbo (2010)
Limbo (2010)