The humble bunnycomb
I wanted to draw the piñarctic var cos she’s so cute 😞😞😞😞

seen from Germany
seen from China
seen from Germany
seen from Iraq

seen from Malaysia
seen from Canada

seen from Malaysia

seen from United States

seen from United States
seen from Singapore
seen from United States

seen from United States
seen from United States

seen from Malaysia

seen from Germany
seen from United States
seen from Türkiye

seen from Malaysia
seen from Russia
seen from Saudi Arabia
The humble bunnycomb
I wanted to draw the piñarctic var cos she’s so cute 😞😞😞😞
'Zoo Tycoon: Dinosaur Digs'
[PC] [USA] [MAGAZINE] [2002]
"Dinosaur Digs adds a new category of animals containing twenty species of dinosaurs and other extinct animals to the game, which players can display at their park. Dinosaurs are managed with a new employee, the scientist, which plays a similar role to the zookeeper in the original game. Dinosaurs, including Tyrannosaurus rex, Allosaurus and Velociraptor, must be purchased as eggs, which are then incubated and hatched by a scientist, although the game adds a few additional extinct mammal species as well, including the woolly mammoth, which are instead added to the zoo like normal animals. Dinosaurs pose greater escape risks compared to other animals, as they are more capable of damaging fencing to escape when they are unhappy, and players must contain dinosaurs in special exhibits surrounded by dinosaur-specific fences, including electrified fences. Players can purchase and deploy a Dinosaur Recovery Team to capture dinosaurs that have escaped from their exhibits. Dinosaur Digs also features six new scenarios, new decorative objects and buildings, and minor gameplay additions, including a building management tool allowing players to sort and compare buildings to see average profits, as well as a way to toggle the visibility of guests, foliage, and buildings." ~Wikipedia
=====
Source: Yahoo Internet Life (June 2002, Vol. 08 No. 06) || Internet Archive; TimBisley
" Leave it to me, Blinx! " Famitsu XBOX n10 - December, 2002.
Fable Gameplay Teaser - Xbox Developer Direct 2026
Xbox Developer Direct 2026 Gameplay overview
The Fable reboot will launch for Xbox Series X|S, PlayStation 5, and PC (Steam, Microsoft Store) in Autumn 2026. The PlayStation 5 version is newly announced. It will also be available via Game Pass.
Key visual
Screenshots
Overview
About
Become the Hero you want to be in an immersive open-world action–RPG where each choice shapes your journey, reputation is everything, and fairytale endings are never guaranteed.
Key Features
A New Beginning for a Legendary Franchise – Fable returns in a stunning reboot of a beloved franchise. As the first Hero in a generation, explore a living Albion filled with peculiar characters, dark humour, and chickens… lots of chickens. This isn’t just nostalgia—it’s a new beginning set in a beautifully vibrant open world.
Be the Hero You Want to Be – Customize your Hero’s appearance and wield powerful weapons as you weave melee, ranged, and magical combat. Take on bandits, beasts, and creatures—including brand-new enemies and fan-favorites like Hobbes, Balverines, and Trolls. Your power grows right alongside your reputation.
Build an Extraordinary Life – Beyond all the combat lies a living world where you can carve your own identity. Get filthy rich as a landlord or blacksmith, romance a villager (or three), have a bunch of kids, and watch as your reputation precedes you. Being a Hero is a bit like being a celebrity… if celebrities carried swords and occasionally battled giant fire-breathing chickens.
Your Choices Change the World – In Albion, a Hero’s reputation is everything. Your noble deeds and questionable decisions affect your relationship with each villager and can even shape the world around you. Whose opinion matters most? The choice is yours… and so are the consequences. It’s up to you to decide what it means to be a Hero.
Raz and Duke Nukem team up and at first Raz is excited to blow shit up with a cool guy but halfway through it becomes an extended therapy session for Duke.
*Da Da Dun Da Da Dun*
Duke: I feel like women like me, but they don't respect me.
*Da Da Dun Da Da Dun*
Raz: Well, do you respect them?
*Da Da Dun Da Da Dun*
Duke: I mean, I like to think so, but I am a playboy, y'know? Haven't had many serious relationships.
Raz: I'm sorry if this is crossing a boundary, but how's your relationship with your mother?
Duke: Oh, just terrible. It's that obvious, huh?
*Uncomfortable Silence*
...
[MEGADETH THEME KICKS IN]
Hey, 343. We call "expanded universes" that for a reason.
It also hurt for those of us who actually LIKED Fireteam Osiris and saw potential in the characters. Halo 5 sets up a neat "Brothers in Arms" relationship between Chief and Locke like Chief had with Arbiter in 3, maybe even a little bit of Master & Apprentice, with Locke standing to learn a lot in the days and battles to come from the much older and more experienced Master Chief. But then the next game comes and... wait where is everyone? 343 wants me to buy more books?! A lot of fans already had to buy half a library's worth just to grock Halo 5, and here's 343 repeating that mistake again!
The Halo games really have just become a means by which 343 plugs the Halo novels. "There's a book that explains that" is the constant refrain I hear these days. No. I WANT THE GAMES TO EXPLAIN IT. The games are the only thing literally EVERY Halo fan buys. EXPLAIN IT IN THE GAMES.
I will give the audio logs in Infinite SOME credit for answering SOME questions I had, but mostly it was used to introduce irrelevant subplots that actually WOULD be better as a novel. Escharum doing his damnedest to keep the ragtag and ill-fitting family that are the Banished together with the disappearance of his protege Atriox, a warrior who was like a son to him, knowing full well he doesn't have Atriox's charisma and he can't maintain the cult of personality Atriox cultivated at the core of the Banished in the same way? Or a fireteam of Spartans, feeling lost and surviving without any real support, realizing that they'll likely die one way or another, deciding to risk it all on a single desperate all-or-nothing Hail Mary attempt at cutting the head off the snake, only to fail, with their only monument being their broken bodies, and their armor that Chief has to scavenge for gear with little if any knowledge of what happened to his comrades? These are plots TAILOR MADE for a spin-off novel. But instead a HUGE CHUNK of the total audio logs gets devoted to this kind of stuff, instead of explaining where Blue and Osiris are, if they survived, and setting up a reunion in a later story — you know, something actually relevant to Master Chief's story that connects with the plot players are already familiar with.
I get that 343 wants the Halo Universe to feel like this big connected thing while keeping the "mysterious" feel of the original trilogy, but for 343 that takes the form of locking players out of the loop: deny the players critical information necessary to understanding characters or the plot (even if the players can operate without that information) and then demand they cough up $8-15 a pop to gain access to that information (or just wait until Halopedia editors inevitably do). What they keep forgetting is that the original trilogy told players everything they needed to know as the game naturally progressed. The Bungie novels were interesting and sundry, but nothing they related was essential — not even The Fall of Reach (often considered the most important book in the expanded universe) was necessary to understand anything in the games proper. And then, when Bungie actually made a GAME about Reach, they made a point to showcase a separate cast of characters on a different part of the planet, playing a different role in the battle, with an entirely different team dynamic, all for the express purpose of keeping it so that the book wasn't essential to understanding what was going on. That's the secret that 343 just doesn't get: keep the books interesting, but keep them at arm's length — the GAME should tell the players everything they need to know.
More than game mechanics or graphics, if 343 can learn to tell stories in the games the way Bungie did, and learn to keep the books away from the games, then that alone will MASSIVELY improve Halo's appeal and bring back much of what was lost.