ARSIX
Deity: Hadow
Style: Tribal/Primal
Virtues: Combusting, Ominous, Condemned
Citizenry: Rodents, sugarfliers, Pterodactyls, vamps, gargoyles, ravens
Places: Glasglow, The Flue, Straightpike
Arsix is the second order of the Overarch and creates the dark, the void into which things are conjured. The entire realm is sooty, full of sparks and combustion. It is not war or chaos, it is usual life to the bat inhabitants. Some of the citizens are casually on fire, the children don’t even notice this as alarming. They play and run around and engage as children would, there is just a general ominous vibe to the place itself. In the center of Arsix is Krishtown, it is the unregulated red light district/black market (see: Christiania in Copenhagen). Here the darkness sort of prevails and children don’t run so free. It is lorded over by a mafioso boss (“Raza”) and his henchmen. Most travelers of the Overarch do NOT travel through Arsix in getting to and from Forgana. There is a long way around Arsix that is well-traveled, but which also keeps Forgana somewhat archaic and underdeveloped, as most of the modern world in Luxen and beyond need to find special reason to travel around Arsix and all the way to Forgana. Though Arsix houses some criminal activity, the darkness and heat it generates provides a lot of power and momentum and thus the realm and it’s inhabitants plays a vital role in the balance of the Overarch.














