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seen from Italy

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✧ inspired by recent artworks by HSSH's author (huyucai/Hanami)
We need to talk about Jay.
Jay Lyon has lived a few lives before ART+. Music. Fashion. New York. Paris. Los Angeles. The kind of chapters that either blur together or sharpen the eye completely. For Jay, they seem to have done the latter. Now, through ART+, he sits somewhere between artist, collector, advisor and art obsessive. He studies the market, knows the artists, watches what holds value and still comes back to the…
Creative project transforms power pylons into giant animal sculptures
Creative project transforms power pylons into giant animal sculptures https://share.google/0pmTw6sH5GDs1q4go
Nobody likes to see the view being spoiled by power lines, but they're often a necessary part of modern infrastructure. Perhaps if they coul
BRILLIANT.
god less play / gameplay no commentary ep 02
connor chen 2024
Proposal document:
Art + god Starting focus: Religion as a manmade construct, invented to bear with the burden of existing. GOD LESS PLAY / gameplay no com
the rest of the documentation can be found on this blog, just click on the tags that is also tagged on this post! right down there.
Proposal feed back and developement (game structure and making)
Art + god Starting focus: Religion as a manmade construct, invented to bear with the burden of existing. YOU ARE HERE… | Let’s Play EP 0
So i did my proposal and i think it went okay... I don't think robyn said much about if the concept was good or bad, she just kinda agreed which i'll assume means keep doing what I'm doing.
Will showed me a work called Piece Mandala by Paul Sharits that also plays with opticality, flickering visuals. His work also has many Buddhist connections.
Also Juliette gave me a great word; Theophany, the manifestation of deities in a sensible form, which I'm interpreting in my work as the perception of divinity in a tangible form. I was also talking to tom about my work and they said that since the conceptual core of my work was about how humanity is so small and puny that it would be impossible and humorous for them to attempt to capture and depict the all-consuming divinity of god that it could only result in a human-tainted representation, that my work in making this project will ultimately be forever chasing a standard that i can never possibly reach, because I too, am just small and puny, and unable to perceive and release the full visage of god. Funny?
I have a new game plan in how to make my work. I am going to structure it around the idea of a god dating sim / video game, complete with disco elysium style dialogue and choices, whilst focusing on talking to god who is manifested as a universal mound with the voice of a bitchy girl. I think basing it around the videogame structure would be good, not only because its funny and a little stupid, but i think it really relates to this idea of construction i want to weave into the material of my work. Before I was debating what would a video game / lets play structure imply for the concept, since i want the material and form of my work to direct the meaning rather than vice versa. I think a game / mock-game / mock-lets-play format would speak well to construction. Of course in games you can make your own choices, its the most immersive of all media, you the player decide your experience, but ultimately you are still operating under the constructed world the game maker provided you, playing in the narrative made for you. And the lets play bit is just funny.
Anyways I figured how i want to structure the video.
The whole video will be a "let's-play" episode of this mock-god dating sim. I want to include the aesthetic of the face cam observing at the top left corner at all times. The narrative descriptive dialogue bits will happen on the screen, no video game ui and when actual dialogue and choices pop up, it will have the ui behind it. I also want to have 2 versions of god. The digital collage one i'll make by mashing up photos, and one that is a real puppet / ghillie suit costume i made and that I'll film in front of a green screen. I originally made it for a different project but I want to use it here.
I do want to make a new mask for this suit tho, the long face is too reminiscent of some sort of creature. Animal, demure.
I bought a battery controlled light switch and plan to attach it to the spiral mask to create an inhuman non-face.
The structure of the video will look something like this;
Narrative voice, describing of environments, dialogue to the self / any dialogue not to god.
Talking to god, chosing dialogue options, video game ui will appear.
They'll be the same font and same placement, as well as more complicated ui elements.
I started writing some of the dialogue
Yeah! excited to aactualy make something...
for studio
live stream let’s play presentation - god dating sim
fake kinda dating sim
still have cutscenes n shit
face cam in the corner of same clothes in lecture theatre
my live chat is sitting in the audience stands
live streaming from another room? live streaming from lecture theatre
face cam live reaction to not even a game just like melding psychedelic q
immersion ruining face cam
ad sponsorship “this god thing is great, but you know what’s better? square space”
thinking abt what this ultra o temporary immersion ruining gamer thing means for a artwork about god
god face cam reaction to my face cam
i fucking love youtube
love in the age youtube
youtube in the of god
god in the age of youtube
god in the digital age
age in the god of youtube