Asset Bundler - A simple tool for handling asset bundles and testing in editor without building. - AssetBundler.cs
As I’m looking to begin a new project, I have been trying to find the best way to handle the assets in my game. Asset bundles are great, but they can be annoying to work with, especially for the artists where I work.
So I came up with this script, which allows you to put all your prefabs into a folder structure which are accessible by the developer in game using the same folder structure as an address. I thought this was a great idea and wondered why I’d never seen it before!? So I made a post on the Unity forums.
It turns out it does already exist! As an optional package for Unity 2018.2+ called Addressable Asset System. It comes with some super powerful tools for profiling and managing asset bundles. Needless to say, I will be using this for my next project.
I figured I would still post the code I wrote, it was interesting writing it so maybe someone else will find it interesting to read?














