O CON QUIRON O CON MADRID MEZQUINO ES…
Ayuso me llamó mezquina por denunciar la situación de los pacientes de cáncer.
Son unos negligentes y unos caraduras.
Se lo digo claro: o con Quirón o con Madrid.
Video publicado por Manuela Bergerot @manuelabergerot
i had way too much fun with the earlier released demo/prologue. so i'll be talking about both, but more on the newer demo because it'll probably reflect the final product more accurately but first, the prologue
the board is a bit different here compared to the actual game, and you use d6s, which also means the numbers go higher (and boy, they do get higher with the right combos)
my best, i've seen others go much farther though
give it a try, i currently find it more fun to play this version. it's a battle every floor so you really get to get used to thinking about optimizing your dice placements
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but DICE! Deal with
now, for the demo released this next fest. it's more reminiscent of the classic version on itch (link here if you're curious, i think it's worth a play)
overview
die in the dungeon is a roguelike deckbuilder except your cards are dice. dice have different properties, and it's easier to learn as you play. basic actions are attacking, defending, healing, and boosting. also you play as a frog fighting bugs. it's neat
a tutorial frog tells you what to do (and you can tell it to shut up). we're basically exploring a dungeon for some reason, i'm sure the story will be neat if it's as good as the aesthetics. right now though it's just a gameplay demo (and it's really good gameplay)
it's mainly what you expect, roguelike jazz. relics, events, branching map, etc. it's also fun
gameplay
you place the dice on a board to determine what actions you take for the round. dice typically cost energy, too, so you have to pick and choose for the best placement for the turn. your dice are discarded at the end of the turn (which i personally don't like coming from origins). it does make highroller strategies feel less bad though, since you aren't gonna use the 0 roll anyway
you get a choice of dice sometimes (after battles i think..? i didn't note it). some do more than just the basic actions (like, poison dealing DoT, or mirror dice copying a die at another square. prism dice enabled nutty strats in origins at least, i've not encountered them here much yet). as a side note, regeneration and barrier are really good for the boss (basically just healing and shielding over time, respectively)
some dice have special properties (see above). i find hollow to be the most useful the most often, free action is expectedly pretty good. another notable combo is flash and terrain, to essentially snapshot the boosts it gets to keep the really big terrain boost on the board (strat built around those and prisms carried me through origins)
enemies can have modifiers too (see above). they make the game a lot more interesting, and it's fun to play around the restrictions they may impose (see below)
the little square comes from the beetle-lookin guy, and boosts them when you boost that tile. y'know, aside from blocking your own dice from being played
this one is usually the run killer if you're not prepared for it. well, at least the way i play it, since i stack boosts a lot (which stacks boosts for them and their allies). it's not a problem later in the game if you have relics and good dice to burst it
other roguelike stuff
not sure what to title this section, but this is for those non-combat stuff
map with branching paths, it's the usual. you use movement dice to move (naturally). you're incentivized to think about how you use your dice so you land on event tiles, since most tiles don't do anything. some tiles give small effects (like healing or damaging you). you have to land on battle tiles, but get to move as much as you were supposed to right after. rerolls cost a soul (currency, typically get one after killing an enemy, understandably) and is honestly pretty worth doing
speaking of currency, they added shops. not much to say, it's a nice shop. the relics are usually worth it
relics seem to be given out a bit more sparsely here, so i feel it's worth to pick a few up from the shop
some tiles have dungeons, which are a gauntlet of a normal battle, a shop, an event, an elite battle (two waves), and treasure. i find these pretty worth to land on
this is from a different dungeon but its a lot of loot (there was souls too but did not screenshot)
rest tiles (campfires) are really good. if you have full hp it lets you increase it too
i really like this redistribute values thing
lets you play how you like (safer or more highrolly)
events are great, but i don't like how they're guaranteed passes now. in origins, you used the dice you have to roll to pass/fail a check (like in dnd or smth). now it's balanced by giving a drawback for the particularly strong ones, which, fair enough but i don't really like it as much
closing thoughts
i am very excited for the full game. i wanna try different builds (and hopefully the full game lets us get numbers as high as origins). i don't have much more to say about the game other than that i really enjoy it and i think the devs are doing a great job with it
if you like frogs and roguelikes and dice then you will probably like this game too. wishlist it and try the demo here if it seemed fun
Fight your way through a mysterious dungeon in this deck-building, turn-based roguelike game where you don't use cards, but dice! Deal with
Holaa tengo una duda, tu crees esa teoria me parece de que harry se mudo por un tiempo al sótano de ed y en ese momento es donde escribe "Don't let me go", que piensas de eso?
Hola!
Harry nunca se fue al sótano de nadie, esa es otra historia que simplemente se creo para que encajara en una narrativa, te dejo este post dónde explica detalladamente que Harry nunca vivió en el sótano de nadie, incluso diciendolo suena ilógico.