Took the Atromose and Khryll’s rigs and brought them up to the current standard. Weight paints need work though.

seen from Singapore
seen from China

seen from Netherlands

seen from United States
seen from Russia
seen from China
seen from Russia
seen from United States
seen from Austria
seen from Netherlands

seen from United States
seen from China
seen from China
seen from China

seen from France
seen from United States

seen from Canada
seen from United States

seen from Japan
seen from Canada
Took the Atromose and Khryll’s rigs and brought them up to the current standard. Weight paints need work though.
Oh yeah, forgot to mention that I fixed up the female Cerebri model and stuck some bones into it.
The much older male Cerebri is the third in the post.
In retrospect, do you lads think I should maybe go back a step or two in regards to my polygon count? The original plan for Spacebender was that it’d use some early 2000′s era lowpoly characters, but over the course of a year I’ve slowly made my characters a little higher in polygon density because of totally not dubious reasons.
Terran and Jujehyu for size reference.