taking a break in the tunnels for a bit
seen from Estonia

seen from Australia
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seen from United States
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seen from Italy
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taking a break in the tunnels for a bit
from the album The Midas Touch
june chikuma - alpine plant
Pesquisadores da USP criam minicérebros mais complexos para investigar a chave do envelhecimento saudável
Organoides foram desenvolvidos a partir de células sanguíneas de centenários que integram projeto conduzido no Centro de Estudos do Genoma Humano e Células-Tronco; objetivo é descobrir genes que protegem o cérebro dos efeitos da idade
Maria Fernanda Ziegler | Agência FAPESP – Com 116 anos, a Freira Inah Canabarro Lucas é a mulher mais idosa do mundo, segundo o Gerontology Research Group. A religiosa brasileira, que atualmente mora em Porto Alegre (RS), adora chocolates, detesta banana, dirigiu uma banda de música e viajou por todos os países da América Latina. Em 2022, contraiu COVID-19 e, surpreendentemente, recuperou-se sem…
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Cerebri AI raises $5M Series A round led by M12, Microsoft’s venture fund
Cerebri AI raises $5M Series A round led by M12, Microsoft’s venture fund
M12, Microsoft’s venture fund which was previously simply known as Microsoft Ventures, has been making a series of investments in the last few weeks. Today, it’s leading a $5 million Series A round into Cerebri AI, a startup that uses machine learning to help companies track, analyze and predict their customer’s behavior.
The University of Texas Horizon Fund, WorldQuant Ventures and Leawood…
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Got around to remaking the first model I’ve ever made in 3Ds Max way back in 2014, as well as spicing it up a little.
All of my .max files mysteriously disappeared at one point so I had no choice but to start from scratch, which in retrospect may have been a good thing because I don’t even have 3Ds Max anymore and the topology was more than likely to be godawful.
This shooty pistal is now in use by Katz, which happens to lack her signature cop hat, badge and hip holster. It is also named Big Iron, for obvious reasons.
Oh yeah, forgot to mention that I fixed up the female Cerebri model and stuck some bones into it.
The much older male Cerebri is the third in the post.
In retrospect, do you lads think I should maybe go back a step or two in regards to my polygon count? The original plan for Spacebender was that it’d use some early 2000′s era lowpoly characters, but over the course of a year I’ve slowly made my characters a little higher in polygon density because of totally not dubious reasons.
Terran and Jujehyu for size reference.