So the last week Iāve been working on a dialogue edit for a scene to āThe Rise of the Revenantā. At first a wasnāt too happy with the production sound, at which I could only be mad at myself as I was the Production Sound Mixer, but after showing the initial levels I had done to a colleague, he assured me it was fine. I began setting the audio to specific tracks which correlated to the shots on screen and then got all the levels the same. I had them ll up quite high and this took a lot of the emotion out of the scene, as people donāt talk all on one level, so in the next session, I set about making the dialogue passages much more dynamic, by sending all the channels to a bus, watching the scene a few times, and then automating as I went. The results were very good. After this I started adding De-noise, De-hum and EQ to the separate channels and then a small amount of Dialogue De-noise to the bus channel. This also worked well, however, some clips needed to be processed separately because they started to phase quite a bit with too much processing. After watching it back on different mediums, I was quite pleased with the work so far but a few clips need to be processed a little bit more and a bit of reverb needs adding, which Iāll get done in my next two sessions along with the small amount of Foley that needs adding.
Iāve also been trying to get back into making some DrumĀ ānā Bass, which started slowly but I think Iāve got one of my old tracks on a bit of a role now, so Iāll post that up as soon as Iāve got it sounding good.Ā
Iāve also just been trying to make some bass sounds and get more of a sample library going. Had a good little session the other day and itās good practice for the sample pack Iām going to make for one of my modules next year, which will be focused on sounds for Horror, Sci-Fi and Fantasy type productions.Ā