The 30 Year Old Gamer: Better than Television
I have a long history of playing video games, but as long as I’ve been playing, I’ve also been watching.
During those early years of Atari in New Jersey, I remember watching my Dad play Enduro, a car racing game whose main feature (besides the race) was navigating different weather/temporal conditions. Like Mario Kart and Grand Turismo after it, your view of the game is 3rd person from the back end of your car, and you’re driving forward. The color of the screen and the amount of road you can see (visibility changes with fog, etc.) are some of the things that change in the environment. You begin with the throng of cars, and you need to end the race by making it to the front of the pack.
I would watch my Dad play this game for HOURS, and I was fascinated forever (to his credit, Dad had chops!).
In 1st grade, I had the dubious honor of watching my neighbor’s two grandsons die repeatedly while playing Zelda 2: The Adventure of Link. I remember multiple visits to see the sleeping Zelda, the grandsons’ repeated desire to find the power glove, and my neighbor making us ice cream sandwiches out of ice cream and Oreos.
The latter-most experience was my favorite part, although I gamely read the instruction manual, hoping for a clue about the location of the power glove. Little did I know that 20-something years later, history would look back on Zelda 2 with Strong Opinions, many hailing it as a very Nintendo Hard game, and arguably, the hardest of the Zeldas.
My next memorable video game watching experience took place over the course of two X-mas visits to North Jersey to see my Dad’s best friend and his family. The son of that family had a Nintendo, and would gather his X-mas party friends (and tolerate 6 year old me) in the basement, trading off turns while playing Super Mario Bros. 2.
The son was very good at the game. He favored using Toad for his chosen character, because he was a master of the pick-and-throw. As one might imagine, using Toad meant that his most common cause of death was insufficient jumping, a problem which was solved when every one of the son’s friends used Peach as their chosen character for their eventual turns. Eventual, because you could only change characters between levels or continues.
I remember spending all night in the basement those two years, watching the Mario 2 magic happen. I remember the music in the jar-with-the-key zones making me feel very uneasy, because I knew as soon as we got the key, those damn Mask enemies would start flying around the place and death would be imminent.
And then, some years later, after it had been out for a while, I saw Super Mario World played flawlessly. Still a young’un, in 3rd grade, I had been dragged to the hardware store with my parents. I went to the section where there were outlets and electrical bits and bobs on display, and there were TVs hooked up. One TV was playing some kind of strange auto-run of SMW. No game console or game were present; it was only a video, but it showed every single level beaten each secret and alternate way, and they went to the star world, and went to all the Mondo/Tubular/etc. special zones.
I was in love, and stayed in front of that TV until my parents finished shopping and dragged me home.
And it’s that level of gameplay without character death, that feeling of made-the-jump! that draws me to obsess over speed runs and witty Let’s Plays today. And it seems that the circle of video game viewership has gone full circle from Dad to me, and now, back to my Dad.
But that’s a story for another time...