Implementing unsuported iOS capabilities in Unity
Implementing unsuported iOS capabilities in Unity
I needed to add a capability to the tvOS version of an app that wasn’t on the ProjectCapabilityManager class, so I digged around a bit and realized the capabilities file was a plist so I could use the PlistDocument class to edit it. My solution was really simple but as I couldn’t find anything online I decided to write a post about it. This is implemented on my asset Unity Autobuilder, an open…
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