Video: Away3D Terrain Editing Program
Rapid development of 3D landscapes for Away3D.
16-bit height map generation – No longer are you limited to Away3D's 256 levels of height, but rather 65,536 levels, making for more variation in terrain and the creation of anything, from enormous mountains to gently rolling valleys.
Raise, lower, level, and smooth terrain.
Height map brush generator – Easy-to-use tool to create and preview unlimited terrain brushes on the fly. Presets include mountains, volcanoes, hills, lakes, craters, canyons, river beds, and single to multi-tiered plateaus. The possibilities are endless.
Generated height maps can be saved as custom brushes to be used later.
Import your own grey-scale custom brushes.
Terrain height manipulation using round brushes, custom brushes, and generated height maps.
Paint on unlimited terrain textures (ex: grass, sand, rocks, roads, snow, etc.), blending them together however you like.
Terrain textures can be intricately blended based on blend maps, the height of the terrain, and the steepness of the terrain.
Exports code to be directly placed in your Away3D project.
Exported code includes all materials and shader methods.
Exports all 16-bit height maps and blend maps that can be shared across projects.
Adjacent terrain meshes seamlessly line up.
Terrain meshes contain up to 7 levels of detail.
Terrain editor engine allows you to set your level of detail distances and automatically selects the correct level of detail. Closer terrain meshes contain higher detail, while meshes farther away contain less detail, thus significantly lowering polygon count.
Customizable water method with wave animation.