Anywho, I've been shadowbanned since January. While that's been a BIT discouraging, I've been in my game preparing a lil' gameplay in Copperdale.
Why's the lighting so bad in this world?? I thought they fixed it after the pack came out..
This is my normal build preset I made for building in any world. In Copperdale, my preset is very contrasted, dark, and the coloring is disgusting! So I looked online and found Amoebae's Balancing Act shader that helps with some of this:
It certainly helped. The shadows aren't as harsh and the coloring is a little better. So I went ahead and made an edited version of my build preset just for Copperdale. :/ I basically edited my color matrix shader to have a lot less blue and added a little red. I also added a brightness shader to help with that and the contrast and vibrancy.
I might go in and add in a very little amount of blue back, but I'm pretty happy with how it looks now. But because of this though, the interior of this house's color was a little off, so I made an interior version too..lol
Anyway just wanted to share the link to that shader if anyone's interested, and also the process I did to make the coloring better for me. TLDR: use Amoebae's shader, edit your color shaders for less blue, less contrast, and make it brighter. (All suggestions, of course)











