Five years. A lot can change in just five years. Gone were the lush fields as far as the eye could see, replaced by rocky cliffs that crumbled into the seas. The camps the dotted the lands were now a bustling outpost or farm that supported the rest of Vylbrand. New caves had opened up, providing shelter for newly discovered species to inhabit. For the Warrior of Light, such a drastic change in scenery was overwhelming; it was just yesterday he traveled through the monster infested lands under Dalamud’s deadly shadow with his close friends, which now were nothing more than green fields supporting life. Limsa Lominsa too has changed a fair deal. The bridge he once walked no longer stood where he expected, and many parts of the maritime city-state were still inaccessible due to the destruction Bahamut rained down on its populace.
However, despite the differences, the city’s atmosphere stayed the same. The familiar hustle and bustle of cutthroats and brigands fighting by the piers, fisherman reeling in their catches on the lower decks, thieves and pirates causing a ruckus remained as the Warrior of Light remembered it. Even the Drowning Wench, the Adventurer’s Guild run by Baderon Tenfingers, sees its fair share of mercenaries, thrill seekers, hunters, and explorers (all under the name of Adventurers) just as it once did five years ago.
It had only taken just a few days for the forgotten hero to adjust to the new era. New laws, new rules, same old Limsa Lominsa. He recalled the first time he stepped foot in this city that its majestic sites marveled him, now giving him a nostalgic feeling, a feeling he wished he could share with his friends.
Clad in plain white Hyuran Tunic, a far cry from his legendary armor, and armed with a Weathered War Axe, he looked the part of a rookie adventurer starting out. Due to previous gear standing out far too much, he didn’t want to draw unnecessary attention to himself. Though the Warriors of Light were hailed as heroes that saved the realm from destruction, their deeds had faded into myth and legends, a faceless hero standing before a blinding light that shadowed their appearance. Despite that concealment to his identity, wearing armor that unique would draw attention to him when he wished to live out the rest of his days seeking new thrills to sate his thirst for adventure.
Which is where he was at now. The Drowning Wench was bustling with activity, with many celebrating over food and drink over completing their Levequest and earning Gil for their troubles, with many Adventurers seeking new jobs to take depending on the categories they apply for. The forgotten savior had applied for a Battlecraft Leve to which the Levemete, a female Mi’qote by the name of T’mokkri, displayed a list of Guildleves available for that category. Confidence, Resolve, Temperance, Tenacity, Diligence, Sympathy, Veracity, Wisdom, Justice, and Valor, the sub categories that made up the Battlecraft category.
He had chosen Justice, one that required an Adventurer of skill to lure out a large beast in hiding and to slay it. It paid very well, but it was one of the more difficult requests on the board.
“I’m sorry, but I cannot allow you to take that Guildleve with your current rank,” T’mokkri apologized.
“Oh,” he responded, feeling a bit sheepish. He needed the extra Gil if he were needed to take a ferry to the mainland. “I guess I can’t try to prove myself by taking on more difficult quests, can I?”
“I'm afraid not. Not unless you are shadowed by an experienced Veteran.”
It frustrated him that he couldn’t take on higher paying jobs he knew he could handle, but the new laws forbade much of everything he was used to doing before.










