Got around to making a few final tweaks to the recent Bastekh’Met tomb stalker model, as well as giving it some UV maps and textures.
9,200 Triangles
Body material uses a diffuse, roughness, and metal texture, as well as a separate emissive material for the eyes and a handful of glowing bits inside of the torso, which can open up.
198 bones
The rig is also equipped with a handful of tools and weapons, which can be toggled between being held in the hands or holstered on the legs.
Full View of last render












