Final Comp of my Deep Sea Creature

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Final Comp of my Deep Sea Creature
Closer and better framed version of this Deep Sea Mermaid.
Some progress shots of my mermaid for the Brisbane CGI Deep Sea Challenge.
Spirit Summoning - BCGI Challenge: Spooky
ZBrush
First full sculpt in Zbrush with out a base mesh. Learnt a lot about how to use Dynamesh and ZRemesher. Not quite sure if I am using them correctly yet, but it worked for this exercise.
Really wanted a green rim light to highlight the hat more, but ran out of time to do the render thing properly. So just did one pass on it. Not real happy with the body, but didn’t spend a great deal of time on it. Fairly happy with her face, but lips I need to work more on.
Would like to use what I learnt here to do regular, simple bust sculpts, eventually working up to being able to do some speed sculpts. But I think I need to get more familiar with the basics before that