Play Studio: Ideas and Initial Direction
For our second project together this year, myself and the Float Studios team are currently looking into creating a game with the running title, Kraken.
Players will embody the Kraken, a legendary sea monster and ultimately wreak havoc on who/whatever dares to traverse the waters he lurks in. Ideally we want to create an experience that utilises the HTC Vive and offers an original experience that strays from generic humanoid-based VRs and places the player in control of a devastatingly powerful protagonist.
The game would include a series of levels with different tasks, challenges and poor souls to send to their watery demise. Players can control the tentacle (arms) of the Kraken using the vive controllers to interact with the in-game world and achieve the game objectives.
We’ve been looking into what it is we exactly want to want to improve on and learn as individuals and personally I have outlined a few things such as;
Recording 100% original audio (Music and SFX)
Game/Environment/Experience audio layering
Improving song composition
Theme/Jingle/Trailer/Level music that defines the game
Helping with Float Studios public identity and content creation
Basic 3D modelling of in-VR assets
We hope to create a timeless classic for the VR market that can be kickstarted or similar in order to get Float Studios on the map as a professional, industry-grade creative collective.