so this beautiful warmup has a sad story. the torso, head, and tail were all completed in Kodon, which was a pretty great software until
... yeah. so i had to finish the rest on ZBrush. Kodon, while a really good sculpting software, suffers from a weird UI, several memory-consuming issues, and... that.
let’s hope blender pulls through with some good-ass VR support, because uhhhhhhhhh.... choices in VR sculpting ain’t looking so great right now, tbh.
i’mma name it Buggie. lower image is its god form.







