I WANT TO 3D MODEL. I WANT TO CODE. I WANT TO MAKE MY OWN GAME. AGHHHHHHH.
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I WANT TO 3D MODEL. I WANT TO CODE. I WANT TO MAKE MY OWN GAME. AGHHHHHHH.
Update on the IchorStainedWings Seiya model because I've been busy with college and such.
I have discovered the shrinkwrap modifier. It has made the bangs easier.
The rest of the hair, yes, but no, because the area where the big poof spikes are was already pretty far from the head, so that he had a similar silhouette as his front and side references. So it only really helped on the side without said poof.
Still a work in progress on that part of the hair. Might sculpt it or find a 3D model of Seiya from one of the Saint Seiya games and sorta rip it from there like heavy referencing. A lot of those models seem to be very vertical with the hair spikes and not very horizontal. That may be because you can get away with some stuff in 2D, but with a discovery with the right most bang, something that may make sense in 2D may have a hard time translating to 3D because, in my case, it has to partially block the view of the ear on the side profile, but not disturb it from the front. I see why character turnarounds exist now.
currently on blender and ive been learning a lot of keybinds modeling this. i recommend modeling a butt plug for practice! not the best thing i built but it actually helps:D
Soooo you know that 3D model of Ichor Stained wings Seiya?
Well here's what it looked like at the time of that blog post:
And here's what it looks like after I scrapped that one and actually looked up a tutorial on how to make a model more like the Dandy's world style of model:
Very dramatic quality increase from my beginner 3D modeler view. In case anyone's curious, to ensure I had a proper scale as to Seiya's size compared to the other toons; here's Seiya's ref sheet front view by Dyle:
Big birb. Also, the Dyle model in this screenshot was downloaded from prettycute on SketchFab.