The planning and design process of “Witch House” that happened before I even started coding my NPC behaviors~


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seen from Japan
seen from Japan

seen from Malaysia
seen from United States
seen from China
seen from United States
seen from Japan
seen from United States

seen from Italy

seen from France
seen from China
seen from Czechia
seen from Italy

seen from Australia

seen from Japan
seen from United States
seen from Ukraine
seen from Ukraine
seen from China

seen from India
The planning and design process of “Witch House” that happened before I even started coding my NPC behaviors~
I learned so much in the time it took me to finish this project! Witch House was created in Unity using "Behavior Machine" and was designed to showcase interactions between NPCs with unique AI behaviors.
Play it for yourself here: https://rawquette.itch.io/witch-house