Combine the behavioral animation of flocking boids with the generative audio techniques of Ignacio Pecino, and you get this.
It starts out loud, so hold onto your hats.
Boids from Recursive Arts on Vimeo.
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Combine the behavioral animation of flocking boids with the generative audio techniques of Ignacio Pecino, and you get this.
It starts out loud, so hold onto your hats.
Boids from Recursive Arts on Vimeo.
Simulated Walking Creatures
Behavioral animation is an ongoing field of research. Thomas Geijtenbeek, Michiel van de Panne, and Frank van der Stappen presented this paper in 2013 showing a simulation-based approach that incorporates biomechanical constraints. An evolutionary algorithm learns how to use the muscles to walk, and a refinement optimizes the muscle routing. Further development of this was incorporated into to Geijtenbeek’s thesis.
(via https://www.youtube.com/watch?v=kQ2bqz3HPJE)