Bioshockful
On Tuesday’s class we delved into Biochock’s narrative devices
We covered how Bioshock’s world conveyed a once utopia gone to hell through the effects that it used, the soundtrack and scripted events. It would use an orchestral soundtrack to convey a hopeless and eery environment. It made excellent use of dynamic lighting and shadows to set the mood of Rapture and the particle effects only served to enhance this too. The art deco artstyle was also done extremely well and fit the themes of the game. The voice acting is also top notch. Particularly within Andrew Ryan himself, as he spouts the ideals of free enterprise and individualism (i do too, but not in an extreme egoist fashion), being influenced by Ayn Rand’s objectivism and future of Rapture itself. In Bio 2 however. Sofia lamb took a complete opposite direction in ideals and preached utilitarian collectivism to achieve a grand utopia. Both games critiqued the ideals of both characters and how extreme egoism and altruism is not the way to go for an ideal society. The intro itself is one to remember and a good setup to the game. When i first played the game many years ago , i was quite stunned at how such a world was delivered and crafted. It was so amazing as i hadn’t really seen anything like it before. Bioshock is certainly one of my favourite games of the 7th gen hands down. (Sorry if i didn’t post this sooner, but i’ve had net problems for the last few days)

















