A bit messy, but here’s my personal reference map of Bell Town--I finally made it, after years of envisioning it in my head. A lot of the building in Bell Town is vertical, and the mass I labelled “houses and workshops” has a bunch of little walkways going around and back into it and even rooms chiseled into the concrete side of the pipe and sealed at their edges. The clinic needs a map in and of itself, it’s organized but it’s an organic sort of organization that’s spread out slowly as the town grows (Bolt, bless her, has never sat down and planned a large-scale thing in her life--as an umbralis she got up in the morning ready to respond to exactly what was needed cheerfully, efficiently and effectively without having the slightest idea what it would be, and her approach hasn’t changed). The “arena”, so nicknamed because it’s surrounded by storage scaffolds that resemble arena seating, has very little permanent furnishing besides said scaffolds--every squadron adapts it to their own needs and then the next one moves their stuff and adapts it to theirs.
A lot of the pipes, including the main one, slope, and can be navigated with carts attached to a pulley system. None of this is like, to scale, but it’s all bigger than it looks, even those narrow little runoff tunnels can fit like 3 people across...well, 3 lux people across, which is probably single-file-worthy for humans
Main meeting/planning area, which is several partitioned-off desks and conference areas
Radio room
DT’s one-room home
DT’s office
Winch elevator
Water filter and fountain
Bored tunnel, a tunnel bored out of boredom
The first attempt of the project that led to bored tunnel, which hit any or all of: a wall/water/pipelines/critters














