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HOWLING AT THIS PATCH NOTE
features I'd like for future bg3 patches:
- manual grouping: [exists!]
sometimes I dont want to move the whole party at once, or split everyone. I would like to have the option to group party members to each other. Like grouping my 2 rogues together because they give each other proximity advantage for sneak attacks, or grouping the melee fighters together, while leading the casters to a save spot where they can attack from above and be save. Something similar is already happening in multiplayer but I would like it for single player aswell (I have been informed this feature already exists and I just didnt know. Very cool)
- scenic spots:
Exactly what it says. I just want spots where I can move the camera more freely and have a good view of something cool or beautiful. It does sound pretty hard to implement though.
- more enemy last words:
I would really like the option to get an additional cutscene or something if I don't kill boss enemies or important npcs in a fight, but instead knock them out in the fight. I was honestly expecting a cutscene after knocking out Gortash or Raphael. Even if it's just them begging for mercy and we have the chance to kill them or to spare them. Banning Raphael from the house of hope and making him aware that you could easily kill him seems more satisfying than just plain killing him and then its over. (Especially because the fight was a bit too easy.) I know this is a lot of effort and the voice actors would have to be up for it aswell so I dont expect much but it would be really cool!
- Zevlor romance.
You heard me.
- illithid memory sharing cutscenes
I'm all for more story cutscenes. We got one for shadowheart and I would absolutely adore seeing other characters backgrounds in visual form. As much as I love the narrators voice I just want to see baby Lae'zel and tiny Wyll. OH young Gale in his mothers kitchen with the bunnies! I have a lot of imagination and visualisation skills, but other people don't and I want them to experience those scenes aswell!
- consequences for using the tadpoles and mindflayer powers
I used the mindflayer tadpole powers ONCE in my entire playthrough. Didn't put any more tadpoles into my head. I was a bit bummed out when I found out there were no consequences for using/not using them. Seems like the final fight should be harder the more tadpoles have made Tav's little pond of a brain their home.
- manual insight and perception checks
This one is not going to happen but I would like to have it anyway. In DnD I'd sometimes ask/get asked "what do I see?/Do I believe them?/Can I use an action to check the room for anything like traps etc before entering?" Some of that is already happening automatically but I would like to have the option to manually trigger it ONCE every scene/location. Not once per character. Just one check, no reroll.
- access companion inventory
this might already be possible but I'd like the option to access the inventory of companions who aren't on my team currently. It would be incredibly helpful for un-/equipping items when a character isnt on your team currently. maybe the solution to this would be items being stored in a chest when the companion isn't in your team. a chest that is bound to their camp, cant be destroyed or moved etc. and once they join your team youll have to reequip them BUT they'll already have all their stuff right there? idk how hard it would be to implement the auto reequip option when you have the companion join your team
- give Karlach a good ending dammit
She deserves to be happy and I know you can go to Avernus with her but you have to leave your love interest behind unless you romances Wyll and that sucks so much ass.
What would you like to see in future patches? What do you think won't ever happen but you'd wish to see anyway?
Look what they FINALLY got around to fixing.
I TOLD HALSIN HIS DUCK WAS TRASH AND NOW I WANT TO BLOW MYSELF UP
we forgot how to kiss properly
is anyone elses character creation all messed up after patch 4? like customisation options missing like makeup and tattoo sliders?
Baldur’s Gate 3 Patch History
Current Build: 4.1.1.1344080 Patch 6 hotfix 18
A listing of the patch history of Baldur’s Gate 3. Useful for keeping track of changes over the course of Early Access. This post will be updated as patches come out.
Nov 16 hotfix 18 - 4.1.1.1344080 Oct 28 hotfix 17 - 4.1.1.1321538 Oct 21 hotfix 16 - 4.1.1.1311526 Oct 14 Patch 6 - Comm Update #14 - 4.1.1.1300812 Aug 31 hotfix 15 - 4.1.1.1233832 Aug 24 hotfix 14 - 4.1.1.1224125 Aug 5 hotfix 13 - 4.1.1.1203230 July 22 hotfix 12 - 4.1.1.1182678 July 15 Patch 5 - Comm Update #13 - 4.1.1.1173402 May 12 hotfix 11 - 4.1.106.9344 Apr 15 hotfix 10 - 4.1.104.3536 Mar 23 hotfix 9 - 4.1.101.4425 Mar 5 hotfix 8 - 4.1.99.8615 Feb 26 hotfix 7 - 4.1.99.3036 Feb 25 Patch 4 - Comm Update #12 4.1.99.983 Dec 15 hotfix 6 - 4.1.90.6165 Dec 8 minor hotfix 5 - 4.1.90.2222 Dec 2 Patch 3 - Comm Update #11 4.1.89.3171 Oct 30 minor hotfix 4 4.1.85.5707 Oct 27 Patch 2 - Comm Update #10 4.1.85.1780 Oct 13 Patch 1 - 4.1.84.2021 Oct 9 minor hotfix 3 4.1.83.6620 Oct 8 minor hotfix 2 4.1.83.5246 Oct 7 minor hotfix 1 4.1.83.3931 Oct 6 Launch 4.1.83.2651
(Source)