Seth sat down with John Lindvay of BigSushi.fm to talk about the inspiration for World Zombination and also completely geek out about WoW. "After exiting Zynga, Seth and his team sat down and thought long and hard on what kind of games they wanted to make. It’s the common type of soul searching that happens all the time, especially after layoffs. What do we want to do with our new found freedom? Proletariat started to talk about their collective experience in playing WoW. The community, the coordination, the persistence, these are all things that we shared a fondness for. Their hope is with their first hand experience, they could perhaps capture some of that essence.
World Zombination is the plan. It is an interesting mix of deck building and real time strategy. It also requires coordination that’s often found in games like Pandemic or World of Warcraft. We as players choose a loadout of human or zombie squad members and attempt to overrun or protect cities across the globe. Prior to the call Seth was walking me through the early and later levels for both factions. I got a good sense of the depth that was possible. The potential for cooperative and coordinated gameplay but with the leniency of being able to '…get up and check on dinner,' as Seth put it has me excited."
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