How did you make that glass of water it's so cool!
Thanks! Basically, you just model the glass and the background, i did the two blue objects for reference on the distortion, all in 3DS Max, then you can simulate the water flow on a software called RealFlow, it's heavy as hell but pretty neat, you put the water flow back at the scene, and apply the materials, like, a regular material for the background and blue objects and glass material for the glass and the water, yeah, both have the same material, you put up some lights and render it all on V-ray.
But if you don't have any experience with 3D, long story short: 3D magicks









