I just hit a huge milestone designing my giant pinball machine in Minecraft: the playfield is all laid out!
I'm calling the game Deep Field, and there's five primary objectives based on hitting different shots representing bands of the electromagnetic spectrum.
IR: rollover switches Visible light: pop bumpers UV: captive ball X-rays: Drop targets Gamma rays: spinner
Also, a kinetic sling disc to light locks for Pluto Multiball!








