New PF1 Creature: Bregostana
Hello, everyone! Here I am with a new creature - the Bregostana, a cryptid from Italian folklore. This creature appeared in the third-party 5e monster manual "Brancalonia Spaghett Fantasy: Bestiary", and that's the source I am starting my convertion from. Definitely tried to keep this creature in the spirit of both the original legend and the 5e statistics... but as always, I'll let you judge how it went!
BREGOSTANA
Image taken from "Brancalonia Spaghetti Fantasy: Bestiary", author unknown
This foul ape-like creature is covered in thick fur, and its clothing consists of rags, filth and bark. A mouth filled with crooked fangs almost splits its head in half.
BREGOSTANA CR 6
XP 2'400
CE Medium Monstrous Humanoid
Init +3; Senses darkvision 60 ft., scent; Perception +13
Aura frightful presence (30 ft., shaken, DC 16 negates) , gaze of madness (30 ft., DC 16)
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 76 (8d10+32)
Fort +6, Ref +9, Will +9;
Weaknesses cynophobia, light sensitivity
OFFENSE
Speed 40 ft.
Melee 2 claws +13 (1d6+6 plus nightmare curse), bite +12 (1d8+6 plus poison)
Special Attacks poison
Spell-Like Abilities (CL 8th)
Constant – spider climb
STATISTICS
Str 22, Dex 17, Con 18, Int 7, Wis 16, Cha 15
Base Atk +6; CMB +12; CMD 25
Feats Cleave, Combat Reflexes, Power Attack, Weapon Focus (claws)
Skills Climb +14, Perception +13, Sleight of Hand +13, Stealth +10 (+14 in forests), Survival +8; Racial Modifiers +4 Sleight of Hand, +4 Stealth in forests
Languages Sylvan
ECOLOGY
Environment temperate forests or mountains
Organization solitary or pair
Treasure standard
SPECIAL ABILITIES
Cynophobia (Ex): A bregostana is terribly afraid of dogs and wolves. A bregostana that becomes aware of a dog, a wolf or any creature whose appearence can be ascribed to that of such animals (i.e. an hell hound or a blink dog) in a 30 ft. radius must make a Will save (DC 20) or become shaken for as long as it can still perceive the creature. The bregostana must also make this saving throw when taking damage from a wolf, a dog or any creature that resembles them. A bregostana that is already shaken from this ability becomes frightened instead if it fails another saving throw.
Gaze of Madness (Su): A bregostana’s gaze attacks only affects creatures that are shaken because of the bregostana’s frightful presence ability. Such creatures must make a Will save (DC 16) when meeting the bregostana’s gaze or suffer a random lesser madness for the next 24 hours. Whether the saving throw succeeds or fails, that creature becomes immune to that bregostana’s gaze of madness for 24 hours. This is a fear and madness effect. The save DC is Charisma-based
Nightmare Curse (Su): A creature critically hit by a bregostana’s claw attack must make a Will save (DC 16) or suffer horrific, viscerally realistic nightmares next time they sleep – the victim is affected as by a nightmare spell, taking 1d10 points of damage, becoming fatigues and unable to regain arcane spells for 24 hours. This effect ends after the first time the victim sleeps or after 24 hours, whichever happens first. This is a curse effect. The save DC is Charisma-based
Poison (Ex): Bite – injury; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save. The save DC is Constitution-based.
The bregostana, also known as “beast-witch”, is a monstrous creature that haunts mountainous regions. They are usually found alone, in hard-to-reach caverns out of which they crawl after sunset, to approach the closest village and find their favorite prey – human children. Encountering a bregostana during the day is rare in the estreme, as they loathe sunlight and are clumsy and weak in daylight. At night, on the other day, they become horribly fast, moving through the trees like primates, and grabbing small animals and unwary travelers from above.
Bregostanas are irredeemable kleptomaniacs. They steal anything they think they can get away with, but are particularly attracted to wooden items. Sometimes, they attack travelers even just out of a desire to take their belongings - a bregostana can never resist the compulsion to steal. For this reason, their dens are smelly cave mazes filled with tat and junk, covering ground and walls. Any item the bregostana has hoarded is drenched in the mud and mire that covers the creature’s body, meaning that any item stolen from a den will leave a pretty easily trackable trail for a bregostana to follow. The only thing these creatures fear are wolves and their cousins, dogs. Picking up the scent of a dog is often enough to send them back into their filthy dens, waiting for a better moment to resume their nighttime raids.











