tumblr's algorithm is convinced that this triradial Slenderman is Too Sexy. I think it may have confused a shoulder for a breast. Or has a thing for inhuman joint structure.

seen from Italy

seen from United States
seen from China

seen from Canada
seen from China
seen from China

seen from Belarus
seen from Belarus

seen from United States

seen from Belarus

seen from Singapore

seen from Canada

seen from Canada
seen from United States

seen from Maldives
seen from Canada

seen from India

seen from Germany
seen from Canada

seen from Sweden
tumblr's algorithm is convinced that this triradial Slenderman is Too Sexy. I think it may have confused a shoulder for a breast. Or has a thing for inhuman joint structure.
Wait OK so let me get this straight:
Drows existed in Pathfinder 1e AND 2e.
And then because of Wizards of the Coast (I think?) they had to change shit for 2e remaster. Which is why we also don't have Aasimar and Tieflings anymore and instead Nephilim. (Good way to work around, ngl).
But with the Drows they decided that, in-game, one (1) Pathfinder from the association just. LIED in her book. And drows never actually existed in the first place. Like ever.
What.
Digital Sculptor: Angel E Luna (posted with the artists knowledge and permission)
Patreon
tumblr is going to fry the quality but!!! behold.
Angel is wonderful to work with and went above and beyond to make this, please check him out! I have nothing but praise for his skill and creativity, as well as his professionalism. He did so much to make this perfect and help my idea come to life.
This is part of a interchangeable sculpture- there are 2 torsos, the first being this lovely proposal scene, with the 'wedding ring' item;
Whenever the wearer of this ring is hit by an enemy, the wearer of the second ring gains bane against this enemy for 1 round!
The second features my favorite weapon and savior: Savamalekh's Spine! I'm going to keep the expression on this torso a secret for myself until he is printed and painted :) there will also be a third torso- a repaint.
I've actually been following Angel's work for maybe a year probably more before I contacted him- because it was used fairly often in scams lmao. He sent me these beautiful renders to post but in an effort to steer people his way in the future, I have marred them forever with my shitty CSP text <3
Lann is my party tank, my blorbo, and my favorite monster _person_ (big fan of those), I am so excited to have this statue in my collection and in future campaigns.
My Luz redesign!
My group switch systems gong from pathfinder 2e to 1e about a year ago and I’d never made a proper update to address luz’s new features and equipment. For example Luz is still a fetchling magus but they’re flavored more like a ninja with some of the magus feats I selected. To compliment some of those feats I decided to go from having medium armor to no armor except bracers of armor. I also went from wielding a bastard sword to a gandasa
New PF1 Creature: Uthra, Nakta
My life has been rather hectic recently, and I was unable to work on my conversions as much as I would have wanted to. However, now I was able to get my stuff together, and I was able to complete another of the Uthra, the alien celestials created by mimir.net. (And honestly, I'd really advise all Planescape fans to take a look at their site!)
As always, please let me know if I did a fair enough job with it. ^^
UTHRA, NAKTA
Image (c) mimir.net
This gigantic humanoid is gaunt and seemingly emaciated despite its tremendous size. Its face is a blank metallic mask, and flaming spurs poke out of its back like monstrous wings.
UTHRA, NAKTA CR 14
XP 38'400
LG Gargantuan Outsider (extraplanar, good, law, uthra)
Init +7; Senses darkvision 120 ft., smokesight; Perception +24
Aura frightful presence (60 ft., Will DC 22 negates)
DEFENSE
AC 28, touch 9, flat-footed 25 (+3 Dex, +19 natural, -4 size)
hp 202 (15d10+120)
Fort +17, Ref +8, Will +15; -2 vs. poison
Damage Reduction 10 / evil; Immune confusion effects, fire, insanity, negative energy, negative levels, sonic; Resist cold 10, electricity 10
Spell Resistance 25
OFFENSE
Speed 50 ft., flying 40 ft. (average), burrow 10 ft.
Melee mwk Gargantuan adamantine heavy mace +25 / +20 / +15 (4d6+12 plus 2d6 fire), claw +18 (3d6+6 plus 2d6 fire), 2 stamps +18 (3d8+6 plus 2d6 fire); or 2 claws +23 (3d6+12 plus 2d6 fire), 2 stamps +18 (3d8+6 plus 2d6 fire)
Ranged 2 eye beams +14 touch (4d6 fire and 4d6 typeless)
Space 20 ft.; Reach 20 ft.
Special Attacks devastating ray, eye beams, flaming blows, trample (3d8+18 plus 2d6 fire, DC 29)
Spell-Like Abilities (CL 15th, concentration +20)
Constant – detect magic
At will – fear (DC 19), greater teleport (self plus 50 lbs. of objects only), wall of fire
3 / day - hold monster (DC 20), plane shift (DC 20)
1 / day - flame strike (DC 20)
1 / week - imprisonment (DC 24)
STATISTICS
Str 34, Dex 16, Con 27, Int 16, Wis 23, Cha 21
Base Atk +15; CMB +31; CMD 44
Feats Awesome Blow, Bludgeoner (B), Cleave, Cleaving Finish, Improved Bull Rush, Improved Initiative, Improved Sunder, Power Attack, Weapon Focus (heavy mace)
Skills Acrobatics +21, Fly +15, Intimidate +23, Knowledge (arcana) +18, Knowledge (planes) +21, Perception +24, Sense Motive +28, Spellcraft +21, Survival +21
Languages Abyssal, Aklo, Celestial, Uthraic; telepathy 120 ft.
Special Qualities alien cognition (DC 22), partial presence
ECOLOGY
Environment any law-aligned and good-aligned plane
Organization solitary or pair
Treasure incidental
SPECIAL ABILITIES
Devastating Ray (Su): Once every 1d4 rounds, a nakta can unleash a ray of fire and searing light that deals 6d6 points of fire damage and 6d6 points of force damage to all creatures in a 90-ft. line (Reflex DC 25 halves). The save DC is Constitution-based.
Eye Beams (Ex): A nakta can shoot beams of supernatural fire as a ranged touch attack at a maximum distance of 200 feet, with no range increment. The beams inflict 4d6 points of fire damage and 4d6 points of typeless damage on a successful hit.
Flaming Blows (Su): A nakta's natural attacks as well as any weapon they wield inflicts 2d6 points of extra fire damage on a successful hit.
Smokesight (Ex): A nakta sees perfectly through smoke, both mundane and magical. It ignores any concealment from smoke.
Among the inscrutable uthras, the naktas stand foremost as wardens and executioners — if such blunt terms can be applied to beings whose motives transcend mortal jurisprudence. Where ananas purify and conceal, naktas guard and enforce, embodying the terrifying certainty of uthric law made manifest.
Naktas most often stand vigil over places of immense cosmological importance: planar gates, sealed breaches, and sites where the barriers between realities wear thin. Curiously, those assigned to such duties almost always appear in pairs, acting in perfect synchronicity. These “twin guardians” do not communicate in any observable way, yet their movements and judgments are flawlessly mirrored. The significance of this pairing remains unknown, though some theologians suspect it reflects a fundamental uthric doctrine: that no law, no judgment, and no reality should ever be upheld by a single will alone.
In battle, naktas may project blades of concentrated flame and light capable of slicing through nearly any known substance. Yet despite this overwhelming offensive capacity, they rarely employ such weapons against non-qlippoth foes. Instead, they favor restraint and finality: subduing opponents before sealing them away through banishment, planar exile, or imprisonment beyond mortal reach. Scholars grimly note that these judgments are not always merciful, and the guardian uthras display a troubling propensity to exile dangerous entities to the Prime Material Plane—apparently regarding it as a lesser but acceptable containment.
When confronted with a threat deemed too catastrophic for restraint, a nakta may reveal the horror concealed beneath its mask. The metallic visage splits open, exposing a cavernous maw layered with concentric rows of jagged teeth. These teeth serve little purpose beyond framing the true weapon: a devastating ray of purifying flame unleashed from deep within the uthra’s core. This incandescent blast reduces all it touches to fine gray ash, erasing not only matter but, according to some planar witnesses, echoes of the target’s very essence.
A nakta stands about 50 feet tall and weighs no less than 80 tons.
Behold! Stupid Razmiri sorcerers. They're so ugly and stupid. I love them so much!
And what stupid evil cultist are you today? Great venue organiser? Sociopathic experimenter? Daring archeologist? Cute diplomat? Or maybe, perhaps, the fungal disaster?
Anyways, I hope that this little project of mine will make happy another Church of Razmir enjoyer, omlg (oh my living god), unironically, this is such fun faction))
Sometimes a human really needs a little comfort... Even if you're not really human.