An important and extremely frightening feature of the enemies in Dead Space comes through in how they address being incapacitated in some way; depending on the enemy, losing a limb or a head isn’t the end of their relentless onslaught, and they continue moving after the player, but with subtle changes made to their actions. Headless enemies move forward arms outstretched, grasping for the player. Enemies that can no longer walk will scramble towards them on the floor. They adapt to their new circumstances, and thus provide a unique challenge in play while also changing up that play during individual encounters based on player decisions.











