Seperate Head Bridge Blendshape
Separate Head
Bridge blendshapes should always be created before skinning.
Delete History/ Freeze Transforms
Select definition edge loop
Edit Mesh> Detach component
Mesh>Separate
Duplicate head
Drag Duplicate head aside
(DO NOT FREEZE TRANSFORMS)
Select original Head
Select original Body
Mesh>Combine
Delete History
Select Bridge Head BS
Select original Geo
Create BS> Options
Turn off check topology
ADV>Turn on front of chain










