SAS-216 :: The Tanglewood
Part II
Some more of the campaign maps I’ve made! These are the most recent, I’m really happy with how they turned out
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SAS-216 :: The Tanglewood
Part II
Some more of the campaign maps I’ve made! These are the most recent, I’m really happy with how they turned out
More maps! These ones with a very Purple(tm) theme. The first one is one of my favourites, ever, while the much more purple/wild looking ones are an alternate version c:
SAS-216 :: The Tanglewood Part I
Maps from a campaign I’m running!
A perception based anomaly in the form of a massive, autumnal woodland that appeared in the barren wilderness one day - anything that goes inside is guaranteed to be altered forever.
Custom models and textures and by myself and my friend, Briar c:
Another lil interior for a friend! 💋 💋 💋 This one was especially fun to work on ‘cuz I decided to go ham and ended up making 27 or so window textures for it and future projects LOL
Woop shite! I thought I uploaded this. From like, a year ago! Lil request for a good friend.
Glastheim Clinic: A mixture of magic and technology, the perfect cozy place to rest up after a turbulent adventure.
Map request from awhile back for the lovely @castingdebauchery for her and another friend! I had a lot of fun on the hospital rooms especially:>
Heidelberg :: Rest, Relaxation and Adventure are a step away
A collab between the lovely @pearl0fthecurrents and me! She did the majority of the work with textures and lighting and basically everything but I did the detail-object stuff and it all looks lovely imo!! Re-do of an older map to update it and add more RP-friendly spots :>
BrowEdit Revision 620 [Last stable revision] & Pre-configured by Olrox
BrowEdit Revision 620 [Last stable revision] & Pre-configured by Olrox
The last stable version of the most used mapping editor all time is here. I’ve been doing maps for a long time and the way how I do them is always like:
1 – For all the mapping work I use revision 620: (doing lights, terrain, object edition, everything)
2 – To test in game or to finish your map, I always resave with revision: 558 although revision: 586 seems to work fine at resaving too.
The…
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