Learning about Comics, Setting up a Visual Story
I thought I'd start chronicling my adventures learning about drawing comics, in particular the more technical side to setting up a scene and a "story". How can you create a structure like you see in film, TV and other media (including comics)? There are many cues you can incorporate that give a certain atmosphere to these works.
I'm currently reading "The Visual Story: Creating the Visual Structure of Film, TV and Digital Media" by Bruce Block. It's a great guide to all the things that you notice once it's mentioned, sort of a "Oh, yeah, that's true!" book with a lot of tips so far that are based in the book on film but can DEFINITELY be applied to a comic.
Here are some notes and tips I've found so far:
- If you want to create VISUAL INTENSITY, use a lot of contrast in your piece. If you want less, use similar gray tones or colour tones.
- Readers/etc are drawn to the VANISHING POINT of a piece, if you're using perspective. Make sure to add key items/people along that path if you want the attention on them.
Styles of filming/tv/etc can be simplified as flat, deep, limited or ambiguous space. Some examples:
FLAT SPACE: An effect achieved through blurred backgrounds, low contrast, little or no perspective. Movement is generally side to side, not front or back.
DEEP SPACE: [insert sci-fi joke here] An effect achieved through "depth cues", such as objects placed at varying distances, movement from front to back, people and objects in the foreground (front), midground (middle) and background (back).
Example: Deep (top) vs. Flat (bottom) Space
LIMITED SPACE: This one's a bit more complicated and seen in pictures by Alfred Hitchcock, for example. It involves flat frontal planes (less or no perspective) and no front or back (perpendicular) movement. But, like with deep space, a lot of depth cues like many colours and contrast, objects overlapping, etc are included. Sounds confusing? It's fairly complicated and limited to certain moods or cinematographers.
AMBIGUOUS SPACE: Like the name implies, it's essentially uncertain perspective. You'd find this in a horror setting- like a comic! :) - where there are many shots that don't have clear views of what's going on. There may be close up shots of objects that disorient people, use of mirrors and odd camera angles, or textures and shadows that cause the viewer/reader/etc to become confused or anxious.
That's it for now :) I'll keep updating with what I find out as we go. It's partly a good way to review, and partly a good way to learn.