Project announcement: "The House of Wisdom" (working title)
"The Grand Library has fallen. Centuries of accumulated knowledge, lost overnight. Seek the old city, learn its language and its history, and uncover the truth before it's lost forever..."
A few weeks ago I found the motivation to start work on one of my Big Projects: a language puzzle game inspired by Chants of Sennaar, Epigraph, and more recent games like The Archives of Trevosa.
I have a few design docs already, and I assembled a simple prototype in Godot to get a feel for the mechanics (which may or may not have also been an excuse to use one of my custom Arcali fonts), but most of the work required will be in writing and puzzle design, so the final product is still a ways off. Stay tuned!














