Temple Solitaire v1.0 is now available on itch.io!
A simple solitaire game I put together in a few weeks (though I’ve had the concept floating around for half a year or so at least, custom deck included). I’ll be adding new game modes (and possibly new decks) in the near future. Enjoy!
Hempuli's A Solitaire Mystery has burrowed into my brain and given me... ideas. So I went back to my old project and made version 1.6. A couple new game modes, with potentially more (and some other card-related projects I've been trying to get off the ground) coming soon. Maybe. Possibly. We'll see.
I haven't had a lot of drive lately to work on new projects, but once in a while I find time to update some of my existing ones: Temple Solitaire is now up to version 1.5. I ported it to Mac and Linux last year, and as of yesterday it now has an Android build so I can play it on my phone and continue to procrastinate on all of my other stuff
The last step to finishing up my new game was making a proper version of that 40-card deck I sketched out some months back. This particular version of the deck was made in GIMP, using the Endesga 64 color palette.
If you’re curious, I compiled my various design notes here:
“Temple” deck
designed as a “common” card deck for a fictional setting
2-9 are pip cards, R=1 (“Root”) and T=10 (“Tower”) are face card equivalents
inspired by classic 52-card deck (4 suits, simple colors), hanafuda cards (nature motif), mahjong tiles (9 per suit + honors → 10 per suit)
Root and Tower cards are designed to contrast each other:
R has solid color on bottom and backing color on top, reverse for T
R symbols are natural, T symbols are manmade
each pip card is arranged differently:
Stones = blocks stacked vertically
Drops = water drops aligned on a slant (flowing downhill?)
Seeds = leaves branching from a single stem
Lights = stars in a constellation
certain suits have alternating patterns, to make adjacent cards slightly easier to tell apart at a glance: Stones alternates between left and right stacks, Drops alternates between horizontal and vertical lines
deck also has a “dark” alt; Lights cards designed for dark alt first (yellow stars on a dark background)
face cards also have unique names:
R of Stones = the Mountain, T of Stones = the Temple (from which the deck derives its name)
R of Drops = the Sea, T of Drops = the Ship
R of Seeds = the Tree, T of Seeds = the Mill
R of Lights = the Sun, T of Lights = the Beacon
depending on the game, Stones are a “blank” suit with unique properties (another holdover from mahjong inspiration: 3 suits + honors → 3 suits + special suit → 4 suits, one of which is used as a special suit sometimes)
unused/alternate ideas I might come back to later:
T cards were originally C (“Crown”)
3 of Lights depicting three moons instead of three stars (related to the specific fictional setting)
alternate Seeds cards depicting different trees and plants, or variant colors (brown, perhaps pink)
alternatives to the Ship: a harbor, a dam, a sea wall, a watermill (with a different Seeds card), a lighthouse (with a different Lights card)
additional card in each suit depicting a person (Stones = builder, Drops = fisherman, Seeds = farmer, Lights = priest, monk, or other religious disciple); possibly a king/queen equivalent on top of that (maybe that could be the Crown instead)