"You must not believe that your work is without value. One day, people will understand what you are really trying to do."
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@blueeyedrat
"You must not believe that your work is without value. One day, people will understand what you are really trying to do."
Steam Next Fest, summer 2026. Between all the summer events going on, shifts in the weather, some tech issues hopefully resolved, and some other stresses piling up, it's been hard to focus on any one thing lately.
So let's look at a dozen different things for about twenty minutes each instead. Further comments under the cut.
Project announcement: "The House of Wisdom" (working title)
"The Grand Library has fallen. Centuries of accumulated knowledge, lost overnight. Seek the old city, learn its language and its history, and uncover the truth before it's lost forever..."
A few weeks ago I found the motivation to start work on one of my Big Projects: a language puzzle game inspired by Chants of Sennaar, Epigraph, and more recent games like The Archives of Trevosa.
I have a few design docs already, and I assembled a simple prototype in Godot to get a feel for the mechanics (which may or may not have also been an excuse to use one of my custom Arcali fonts), but most of the work required will be in writing and puzzle design, so the final product is still a ways off. Stay tuned!
So like five years ago when I made a bespoke pixel art deck for That Solitaire Game I Made One Time it put me in a mood. I made a couple other decks using the same style and color palette: a classic 52-card deck and a set of Mahjong tiles. I also started a tarot deck around the same time, but never finished it. Recently the same mood struck me so I finally went back, rebuilt the whole thing in Aseprite, and finished the rest of the court cards and major arcana.
It's nice to have small projects like this when I'm having trouble focusing on the big-picture stuff.
Comic about my weird old dog
If you're already missing the spring blossoms, fear not--our thriving garden home has you covered! The dream island of Mapleton has been updated to keep those pink petals flying through the air. We've also made a few tweaks around the island and hid a few more surprises across every garden space. Can you find them all?
🌸 Visit Mapleton in your dreams at DA-8785-3019-9495 🌸
Curated by @blueeyedrat & @firestorm-can
It's fitting that a game about islands comes to me in waves. I set it down for a while, come back when there's a big update, and suddenly remember that there's so much to do. Always another castle to build, and always more blocks to build it with.
"Tell me, the red world that awaits you... is it loving? Is it healing?"
Steam Next Fest, winter 2026. It came at the right time: in between projects, in between games from my backlog, in between sports to watch ever since the Olympics wrapped up.
This go around I mostly focused on games already on my wishlist or at least on my radar, though I did go trawling through the Steam listings to add a few more that caught my eye. Further comments under the cut.
The cloud cries. The rain kisses the rock... From a tear, life is born. "Your name is Naiad Guardian of this river."
"If there can be another end to this, it is up to us to discover it."
"I've found those who claim themselves a god can rarely match the title.
And experience tells me, even gods can fall."
"So you're another pilgrim then? Scuttled out of the darkness to climb the great path and bow at its gilded peak?"
Games I played in 2025.
This year didn't have much going for it. "Could've been worse" is little comfort these days. I'd say I kept myself busy, but honestly, not really? I worked on some small projects, but everything mostly just sort of… existed this year. Here are some specific things that existed this year.
(2024 ⇐ 2025)
Scenes from the weekly board game night.
Satale math.
Making good on a concept I've had kicking around all year, since I created a math system for Sanim: the languages of Sata exist on their own family tree, and I wanted to create a bespoke math system that could be shared between them as a finishing touch.
The Satale (/sa.'ta.li/) numerals are base 20 with sub-base 5, inspired by real-world systems like Kaktovik, Maya, and Roman fractions, as well as some unused elements from my old drafts. Also included is a tally system and some basic notation that predates Satale in-setting, to add a bit of history:
"Among their achievements in the sciences and the aetherial arts, the scholars of Sata also noted for their advancements in mathematics, in particular geometry and trigonometry. As Sanim-derived languages and numbers were spread along the continent by settlers, some overlap was inevitable, though there is evidence that cross-pollination was occurring even before the colonial era. Multiple hybrid systems exist, and are often used interchangeably. All attempts to enforce a standardized system thus far have failed — whether or not you consider this a positive likely depends on your heritage and profession."