[ BS F-Zero Grand Prix Soundlink Broadcast ]
seen from United States

seen from United Kingdom

seen from United Kingdom
seen from United Kingdom
seen from United States
seen from United States
seen from United States
seen from United States

seen from Georgia

seen from France
seen from Argentina
seen from Romania
seen from Netherlands

seen from Türkiye
seen from United Kingdom
seen from United States
seen from Germany
seen from Germany
seen from United States

seen from Belgium
[ BS F-Zero Grand Prix Soundlink Broadcast ]
Guess what I'm installing on my Wii as a Virtual Console game. =)
Testing to make sure it won't brick my console though, lmao. It was a tedious process, but got it to work.
Either way, if you ever played F-Zero for the SNES, check it out, the most loyal recreation of the lost tracks of the Satellaview F-Zero broadcast. Project is named BS F-Zero Deluxe.
BS F-Zero Grand Prix 1 + 2 for Satellaview, Super Famicom http://fzero.wikia.com/wiki/BS_F-Zero_Grand_Prix
http://fzero.wikia.com/wiki/BS_F-Zero_Grand_Prix_2
How the company tried to make downloadable content work in 1995—and how preservationists today are racing against time to retrieve a chunk of gaming history.
“ If I were to bring up “a Nintendo console lost to time,” what would your first thought be?
Perhaps you’d think of the infamous Virtual Boy, one of Nintendo’s few outright disasters in the console space, or maybe one of the company’s early pre-NES consoles that contained several variants on Pong. What you probably wouldn’t think of is the Satellaview, a Japan-only add-on for the Super NES/Super Famicom.
Released toward the end of the console’s lifespan in 1995, the Satellaview was a unique piece of hardware that offered functionality that was well ahead of its time: downloadable content. It lived a longer-than-expected life in obscurity, with exclusive games such as BS Legend of Zelda and Radical Dreamers that had a seemingly fleeting existence.
It’s also the subject of one of the most challenging digital preservation efforts in existence.
“The Satellaview is still one of the biggest oddities of Nintendo game history,” said a German Nintendo fan and Satellaview enthusiast who asked to be identified only by the online handle ChronoMoogle. “Many games are still unpreserved, hidden in memory packs floating through the Japanese retro game market.”
On June 30, 2000, the Satellaview broadcasts through which players could download new games ceased entirely. Many game historians and collectors feared that games and bits of content distributed exclusively through the Satellaview service would be lost forever.
But thanks to the extensive efforts of devoted fans and preservationists, steps are being taken to find—and restore—some of the most obscure pieces of Nintendo’s gaming history.”
[full article]
From the SoundLink broadcast of BS F-Zero, the race announcer occasionally throws a little English into his commentary.
“Don’t worry, you’ll be OK next time!”
“I’m Maki(?)! See you next time, same time, same station. So long, bye bye!”