MtG Rotation Guide - Amonkhet
Just got back from vacation. Time to plop out another Rotation Guide.
Cycling Duallands
The Dual Cycle Lands have dropped in price to under a dollar, making them an attractive alternative to shocklands.
The land typing makes it nice to fetch by fetchlands if you have them, or by other ramp creatures that care about land types like Nature’s Lore. Cycling makes it nicer than the EDH-pre cons which usually have monocolor cycling lands. Solid choice, all.
Hazoret & Co.
These gods aren’t quite as good as the Theros ones in utility. Hazoret especially is hard to build around, an Bontu can be a pain to use regularly. but all of them work pretty well on the Battlefield.
Liliana, Death’s Majesty
A solid walker. Light milling helps a res deck, and she protects herself. A second ability that resurrects your biggest and baddest creature (and Zombie types them) is great, and a one-sided board wipe as an Ult really shape it up.
She’s heavily board invested, and her abilities are defensive, and no removal or utility abilities reduced her versatility, but what she does, she does well.
Gideon of the Trials
Nominal usage in defanging scary Voltron or other buffed out creatures is nice. And of course the Tribal Gideon emblem is a nice consideration (a superfriends deck can field 6 of them now).
Not super stylish, but worth experimenting with.
Anointed Procession
The Doubling Season cousin, this is one of my favorite enchantments of the set - and it has the MaRo doubling seal of approval. Every serious token deck that can should pack one of these in.
As Foretold
Another great toy for EDH, the ability to abuse this on other players turns in a Multiplayer format is tremendous - by the time it’s back to your turn, you’ve had like 4-5 plays.
Check for more rules on As Foretold over here. Time for some naughty Sorcery-at-Instant fun!
Vizier of the Menagerie
Even though EDH asks a lot out of creatures, this Vizier helps smooth out any problem a creature based deck can have - more draw and mana fixing.
Prowling Serpopard
The other part of the Amonkhet 1-2 creature punch, it also has nominally useful creature tribal tags, and preventing creatures from being countered makes them more reliably win-cons.
Lord of the Accursed
A rare Uncommon for my list, for being a Lord and more, this is an Auto-Require for any Zombie tribal deck.
Also, it can give menace to your opponents Zombies, so that might be fun, politically speaking. (who am I kidding that’ll never come up)
The X Gods
While Scorpion God is still kinda lame, the ability to dodge the commander tax and have amazing Bodies and abilities, these Grixis pair gods are absolute monsters.
Especially The Scarab God.
Bontu’s Last Reckoning
I’m always sweet on a non-damage based board wipe. I think that -X toughness is the best, as it can pin Indestructible, but I’ll take wipes any day.
Mono black doesn’t have as many as White, and a 1 mana discount on Wrath of God is phenomenal. The Defeat drawback of not getting a Land untap is not as bad in EDH with artifact and creature ramp being readily available.
The Rest
By Force - a nifty Artifact removal card, for those who think $10 is ridiculous to pay for Shattering Spree
Angel of Sanctions - I like removal, and I like removal I can use twice.
Approach of the Second Sun - Alt Win-Cons make me happy, and this one can be broken easily for EDH
Glorybringer - Nominally useful for Dragon tribal
Archfiend of Ilfnir - For all your Tribal cycling needs
Commit//Memory - Messing with spells, then refilling the hand (and messing with an enemy’s hand) can be pretty nifty
Aven Mindcensor - Always fun to mess with enemy Tutoring
Champion of Wits - Nominally interesting fill the yard and draw
The Commanders
Going over the Legendary Creatures not mention earlier...
Hapatra - Fun with interesting build-around strategies, and lets a lot of previously unusable -1/-1 counter cards have some time to play
Neheb 1.0 - Minotaur Tribal still to weak, but an important piece for the future.
Samut - Interesting for a Bant Voltron. Has a heck of a word salad. 5 CMC is a slow time to come down, but makes up for it with Flash/Haste, so all you need to bring is some protection
Temmet - worthless
Djeru - solid pick as 1 of the 99 for every Superfriends deck
Neheb 2.0 - amazing Burn commander.
Razaketh - Borderline ban in my group, but actually pretty fair. Paying life and Sacing dudes makes a great combo collector.
Unesh - Like Neheb 1.0, there’s not a lot of great Sphinx Tribal options, but this has an amazing effect, so it’s worth a Jank brew.
Working on a Halloween deck tech. See y’all real soon campers. Let me know whatcha think.















