Surprise! I’m a giant nerd! (And I will never get along with Visual Studio. Give me a compiler that doesn’t think it knows more than I do.)
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Surprise! I’m a giant nerd! (And I will never get along with Visual Studio. Give me a compiler that doesn’t think it knows more than I do.)
Build Failed: TFS out of space
Build Failed: TFS out of space
Problem
As I looked forward to my weekend, Team Foundation Server(TFS) 2013 devised other plans. I chugged along making changes in the code, and then hit issues when I tried to queue new builds.
The error included the following message. You can view a screenshot below.
Solution
This took me on a wild goose chase to here, here and here. None of these touched the issue in any meaningful way. A…
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The file “Info.plist” couldn’t be opened because there is no such file.
After spending insane amount of time trying to debug this dreaded error and trying every suggestion out there - from deleting the Info.plist file and replacing it with an old copy, through copying over some other project's Info.plist file, to the boring deleting and reinstalling Xcode and my Storyboard file - I stumbled on the solution by accident.
Look closely and tell me if you can spot the difference between these two screenshots.
Why on Earth would you allow the user to edit this field by hand and not validate it after? And how is this error message supposed to guide you to solve the issue?
Anyway, now I can finally move on with my life and begin experimenting with iOS9. Staring happily at this:
[Mono] Mono Compatibility
You want to check your scripts you wrote are compatibility with Micro mscorlib or not? Check here:
http://docs.unity3d.com/412/Documentation/ScriptReference/MonoCompatibility.html
iOS Build Fails in XCode with No Warnings or Errors
So today I was dealing with a really quirky problem with building a example app and deploying it to a device for testing. What I did was create a duplicate copy of the original target to tweak some things to the application. BUT when it came time to build and deploy to the iPhone it would compile just fine but say "Build Failed" at the end with 0 warnings and 0 errors. At this point I was baffled, the original target had work just fine, why does the copy not work?
Well after a short time hitting the Googles I found out the silly reason why. The Product Name had a space in it.... Yep, when I made a copy of the target it called the new target "[App Name Here] Copy" and that also made the Product Name the same. So all you have to do is remove the spaces between the words and your golden.