BUILD: Dry Eye Yareli
Yareli is one of those frames I absolutely did not vibe with on release. This was largely due to the circumstances she came out in, I think, and I needed some space from both the disappointing state she'd started in and the frustrating quest she was locked behind before I could give her a proper try.
Now, years later, her prime gave me that opportunity. And this time? She clicked! I'll preface that this is a build suited to my tastes, it's Elite Archimedea ready, but not minmaxed to level cap. The point here is to strike a balance between something strong, something survivable, and something I find fun. Another benefit is that this is a 0 forma build!
This build's particular focus is on comfort and buffing secondaries.
THE BUILD
Roles: Weapons platform (secondary), CC. Position: Mobile. Survival: Tank, shield gate, ability. Sustain: Third party. (i.e. companions, Zenurik, squadmates)
A key component here was one of the augments Yareli received since I last played her: Loyal Merulina.
As much as I enjoy frames with unique movement mechanics, I do still unfortunately find Yareli's built-in k-drive to be clunky in a majority of content. I think that's just down to it being in the wrong place, for me. The k-drive was designed for open worlds, but most of Warframe is in tighter corridors— so playing Yareli can often turn into a How Many Times Can I Bump Into This Wall simulator. I do still appreciate the experiment in that design, though.
For folk who don't enjoy playing Tony Sawgaw's Pro Skater, this augment covers that pain point by turning Merulina into a support summon. It still absorbs damage in our place (greatly increasing our survivability), and it attacks enemies with its own version of Yareli's Sea Snares while doing so! What's more, these stack multiplicatively with your own. This lets us double dip the vulnerability debuff!
This is the Dry element of the build's title. (I am aware that this is a misnomer, since the rest of her abilities are still water themed, but that just makes it funnier.)
---
The other big element, the Eyes, is my subsume choice: Jade's Ophanim Eyes, replacing Aquablades. Now, I do actually quite enjoy Aquablades— I think they're really cool! But, my build leans more into buffing secondary weapons, which means my Yareli is typically too far away from enemies for Aquablades to do much. Aquablades are her Helminth ability anyway, so I do get to enjoy them on other frames, still. (I have a Grendel Aquablades build that's one of my favorites!)
Ophanim Eyes does a few things for Yareli, here. 1- It strips armor and shields, further increasing the damage our secondaries can do. 2- It slows enemies, giving us some CC. 3- Once armor is stripped, it proc heat status on enemies, allowing our secondaries to get use out of topaz archon shards, and synergize with Cascadia Flare. Point 3 here should be treated more like a bonus rather than as an essential aspect of the build, given, again, that the heat procs only apply once your target's armor is stripped— typically, you'll probably kill them before then, since it takes ~10s to melt them.
But sometimes? You're gonna get some extra spice, and you'll probably max out the topaz shard crit chance in endurance runs.
It also acts as a flashlight, which she needs, because the ocean is quite dark.
I am aware that if I truly wanted to boost my secondaries as much as possible, Roar is mathematically better— but I'm simply bored of using it on every build. Yareli, as a Warframe, is all about fun, after all, so I felt it was more in the spirit of things to try something new!
---
SURVIVABILITY
For survivability, there are 3 layers that make this build functionally immortal:
1- Merulina. Since Merulina gives Yareli 90% DR, and an on-demand invuln period when recast, it's always going to be our #1. That second part is extremely important to keep in mind, especially in harder content. Whenever we double-tap 2, we get a comfortable 4s of invuln!
2- Shield gating. Augur Message and Augur Reach give us shields on ability cast, as well as overshields. Primed Redirection increases our shield gate invuln period to a comfortable 2.5s. Arcane Aegis also helps keep our shields replenished without active babysitting.
Primed Redirection may be a slot I play around with in the future, as it is admittedly a little overkill. Fast Deflection would serve a similar purpose, or I could pop in...well, anything else, really. Maybe more strength?
3- Adaptation. Merulina gives us 90% DR, which enables Adaptation to multiplicatively scale us up to 99.9% DR when it gets ramped up. Mind that you have to actually get hit for that to stack, first, though.
Overall, this gives me a mostly hands-off survival setup. Yareli wants to cast abilities constantly, so between the Augurs and Aegis, shields should be up most of the time. Merulina's DR + Adaptation help those stick for longer, too.
---
OTHER BITS
Fleeting Expertise reduces the time between Loyal Merulina's Sea Snare casts, which, yes, is affected by efficiency and not duration. This also has the benefit of aiding our energy economy, since Yareli wants to cast abilities quite often.
For the rest of the mods, I spread focus between strength (Umbral Intensify, Growing Power) to boost our Sea Snare's debuff, and duration (Primed Continuity, Augur Message) to offset Fleeting Expertise's drain + give a little extra.
The arcane Molt Augmented further boosts our strength, without taking up a mod slot, bringing us to ~204% strength when fully ramped. Strength is extremely useful here as it boosts
---
SHARDS
For my archon shards, I've got...
1x Amber cast speed
1x Crimson secondary crit chance
1x Topaz secondary crit chance on heat status affected kill
I'm still hoarding a lot of my shards and avoiding filling all 5 slots on frames that aren't Favorites or who don't particularly benefit. Yareli does a lot at once, and doesn't really have glaring gaps that shards can fill. Aside from cast speed, but every frame wants that. Eventually, I'll likely fill her remaining slots with crimson ability strength or more topaz/crimson crit chances.
---
PLAYSTYLE
Notation (see pinned): Focus secondary. K2 > K3 > 4 > S1 | 2 DOUBLE TAP for panic iframes. Verbose:
Yareli's passive grants 200% crit chance to your secondary as long as you've been moving for the past 1.5s. The crimson + topaz shards also buff this. As far as we're concerned, there is no such thing as a primary or melee weapon. Only secondaries exist in this wet, wet world.
Merulina is your lifeline, keep it alive and active. Uncast and recast it (double tap) to gain 4s iframes on demand.
Ophanim Eyes is low maintenance armor strip + heat priming. Keep active.
Riptide groups enemies together for CC + easier shooting. It'll also suck in any nearby Sea Snares while active, so put it down often!
Spam Sea Snares as much as you like. It's frequent CC + damage vulnerability debuffing, like. It's the main benefit to playing Yareli.
---
OPTIONS
Any primed mods could be swapped with their regular counterparts for budget builds.
If you do want to ride Merulina, Merulina Guardian can replace Loyal Merulina. This also gives extra buffs to your secondary! It may be worth replacing Fleeting Expertise with Flow or Equilibrium, since you no longer need to reduce Loyal's cooldown.
Primed Redirection could be replaced with Fast Deflection, or really anything of your choosing, based on what stats you'd like to shore up.
Instead of Ophanim Eyes, you could use Roar, Nourish, or Xata's Whisper for your subsume— Roar will be the strongest option of all these.
If you feel comfortable with your survivability, Arcane Aegis could be swapped out with Arcane Velocity to further boost your secondary. I may play with this, myself.
Exilus slot can go to Power Drift or Primed Sure Footed. (You'll need forma for this, though.)
Adaptation could be swapped with a defense mod of your choice, like Rolling Guard.
Shards aside from the cast speed are really just to taste.
I have an Aquablades build too I just don't find it fun. Here's that:
I don't want to go into detail on this one (hence it being a footnote here). Just keep Aquablades active, spam em to stack Surging Blades' boost. You can replace Loyal Merulina w/ Power Drift to stack more strength, if you'd like.
---
SCORING
Fun: B+ I find Yareli fairly fun, and largely lifted (for me) by the way she acts as a weapons platform while playing like a caster. Her presentation does a lot for me, too. The sound design is fantastic, and the aesthetics of her design and abilities are delightful!
She's getting a rare B+ fun score as I'm not sure whether or not I totally like her. I've had fun with her so far, but I also don't think she'd be one of my top picks in a lineup of other frames. There's a chance she may climb up in time, though.
Performance: B Yareli is more than capable of tackling high level content, she's pretty broadly useful, but most of what she can do is done better by other frames. I'd play her to play her.
The fact that Merulina is still unfit for most tilesets does unfortunately drag her down a bit, especially given that she is supposed to be the k-drive frame...yet that k-drive is her weakest component.









