Hello! I think Bitey should go to the 'Other Side' Arknights menu background. A nice walk on the coast!
Bitey is in...
The 'Other Side' menu screen! I agree Anon, it's a nice chance for Bitey to relax.
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Hello! I think Bitey should go to the 'Other Side' Arknights menu background. A nice walk on the coast!
Bitey is in...
The 'Other Side' menu screen! I agree Anon, it's a nice chance for Bitey to relax.
Glorious Gloria
I draw this as my dedication for my IS#3 run with only Gloria as my fav characters in AK
AK rkgk
My main issue with the seaborn is that they are the least interesting part of the situation they are in, and the fact that they have been given center-stage is frankly criminal.
As always, this is my opinion and not objective fact, but I'm right and would die on this hill.
Let us imagine for a moment that literally nothing is different except that Skadi killing Ishar'mla worked, and all the sacrifices of the abyssal hunters actually did something (we'll get back to this). The only seaborn left are in scattered groups, cut off from we many, that occasionally get attracted to the Abyssal hunters so Hypergryph has an excuse to use those game mechanics.
The first theoretical abyssal hunters event is fairly similar to the Under Tides we do get. It focuses on introducing Iberia and exploring how the inquisition rules with an iron fist even after the danger has passed. Talk about the mass killing of AEgirians and how the terrified communities just let it happen. Glaadia is smitten by Kal'tsit, we get to meet Laurentina, roll credits.
The second abyssal hunters event is about exploring the golden days of Iberia before the profound silence as the Abyssals search for a way to safely return home. Focus on how the partnership with the AEgirians made them strong, and how the inquisition rose to power in the chaos and fear of the silence. They eventually find an old ship and after fighting off the obligatory small swarm of sea terrors set off to finally go home.
The third abyssal hunters event introduces us to the Atlantean AEgirian civilization. It explores the program that created super soldiers with an early expiration date, and how the political situation in AEgir allowed it. People get mad at the abyssals for attracting yet another group of sea terrors. The boss is what is left of an abyssal hunter fully lost to the transformation (perhaps this is a good time to introduce The First To Talk?).
That would be better right? I mean most of what I've described (for the first two) is actually in Under Tides and Sultifera Navis, it just gets overshadowed by the focus on the big spooky ocean monsters and how big and spooky they are.
So, enough talking about what could have been, let's talk about what is, and why it's bad enough that it got me thinking about this in the first place.
The seaborn have no personality. This is intentional. Practicing art and maintaining a sense of self is how the abyssals we do meet have managed to last this long, their self expression literally protects them from the consuming uniformity of we many. This is not, on it's own, a problem.
The fact that this is true and that the seaborn are treated in the story as the antagonist is crazy. They could have been presented in a 'man against nature' conflict sort of way, providing a situation in which the protagonists could shine on their own. Unfortunately, they didn't even do that, as is clearly shown by The Bishop and Amaia.
The most compelling enemies in Under Tides and Sultifera Navis are the church of the deep. You know, the characters that aren't seaborn. Arknights likes having complex villains, and nothing is a less complex character than a seaborn (again, by design!) so they have to bring in characters that aren't seaborn. Just don't make the seaborn the focus in the first place!
Also, by presenting the seaborn as a genuine threat they are giving justification to the Inquisition and the Abyssal Hunter project. I know there are scenes that are meant to show that these things were actually bad, but they're a bit hard to get behind when you have a whole fucking game mode set in an alternate future timeline where the seaborn are an existential threat to all other forms of life.
Another issue with going 'the seaborn are still a genuine threat' is that all the shit Skadi and the other abyssals went through apparently didn't do much, I guess. It feels like they are retroactively ruining a story we didn't even get the chance to enjoy.
I'm going to cut myself off here. There's more narrative nitpicks I have about the seaborn (Like how, just because they don't have personalities doesn't mean they have to be boring, and yet!) but they get even more into how it was executed rather than fundamental issues, and this is long enough as it is.
In conclusion: If the next abyssal hunters event's main story is 'there are spooky seaborn doing bad things, got to go stop them' again, I'm going to scream.
Part 2
This is fine
A child of Caerula
Ref. used is "Attack on Titan" ED (Akuma no Ko) scene.
So long Adele and bye bye Siesta, i will not miss your steam clouds and wizard sheeps
Event stages were interesting but god damn some of them like EX-7 and S-4 were just plain ridiculous, i enjoyed the event story and absolutely loved how everything was connected by Dolly making Eyja go on a wild goose chase with the diabolical intent to make her have some summer fun (also loved how Poncirus arrived to Siesta a bit late at the end lol)
Managed to beat Izumik for the first time, Fincatcher Shawl trivialized his full screen stuns but i unfortunately found out his full board nuke bypasses camouflage and almost fumbled the run, but fortunately i had Memories of the Shard and the 3k arts damage per leak saved the run by clearing enough of the small jellies so that he couldn't do it more than once