From genshin to whatever the fuck limbus and arknights are doing right now, how fun is your water stage of your game?

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From genshin to whatever the fuck limbus and arknights are doing right now, how fun is your water stage of your game?
My re-reading project has gone reasonably well, my ADHD is still untreated so I often have a lot of trouble actually starting (Who is Real consistently created this roadblock in my mind for whatever reason), but it was re-reading Under Tides that has had me sitting down and digesting it for some time.
Under Tides has a dramatically different tone from pretty much every single other event that I've read so far. It's a very moody work, dramatically more so than previous events (and, definitely in comparison to Stultifera Navis), both in story direction and in art direction. The residents of Sal Viento are drawn in a way I find really compelling for the nature of the story: they look like they've had the life and energy sucked out of them, and share the same muted palettes with the Inquisitors. It really makes the Abyssal Hunters standout in comparison to the rest of the world, in Skadi's vivid reds, Gladiia's blues, and Specter's monochrome colors.
This piece, on top of just being absolutely breathtaking honestly, is a really good example. Sal Viento sits, tilted in ruins into the sea, but at this angle it feels impossible to tell where the land begins and where the ocean meets the city. It makes Sal Viento feel very isolated from the world, and it is in many ways, and I in particular like the way the support structures at the right, now broken and falling apart, make Sal Viento feel skeletal. How much has been destroyed, taken by the sea? It's great.
But Skadi is the only splash of color. Skadi's red stand out amongst the very muted blues, the blues that feel barely distinguishable from the dismal grays of rain clouds and brackish water, and the sterile colors of Sal Viento. Skadi and the Hunters are the only splash of life in this landscape; even the Inquisitors cannot be said to do this, because much if not all of what the Inquisitors leave in their wake is death.
But it's also a much darker story than usually, and that's a bit surprising considering how much fare Arknights up to this point has had with the ideas of corporate corruption, discrimination, and cleansing. It's a lot to do with how the characters are positioned to each other: the people of Sal Viento are almost zombie-like, being slowly eaten away from ingestion of Seaborn flesh, and are intensely paranoid and disapproving of outsiders. Only Anita stands out amongst them, a beacon of innocence and curiosity that hasn't been stamped out yet by the constant erosion of the tides. Skadi and Gladiia are both oppositional to each other and oppositional to everyone else in the story. There's no real sense of cooperation or camaraderie between any of the characters outside of Anita, which creates a really rather oppressive atmosphere. The dark parts of Talulah's story in Chapter 8 stand in contrast to the warmer parts of her relationship to Alina, Frostnova, and Patriot, and it stands in contrast with Amiya and Ch'en. Maria Nearl's attempted assassination at the hands of the KGCC stands stark against Marcus and Zofia's support of her and her naive ideals.
There's no contrast in Under Tides, it's a constant gloomy, dark feeling, it's being in a cave that's constantly damp, dripping, and moist. That works really well for the type of story it wants to be, especially for its climax moment, where the first time character's connect with each other, it is portrayed in the form of a mental breakdown.
"She is a monster. She murders her own kind. She for her own kind murders her own kind. She by her own kind murders her own kind. The eyes of the people in the streets are filled with warmth. They don't know anything. The eyes from the research institutes and in the tents are filled with ice. When the hunters sleep, there are patrollers guarding. No. Those aren't guards. That night patrol doesn't serve the hunters. The patrollers are waiting for the hunters to become monsters."
Aside from her, anyone and everyone probably knew. Sea monster. And–she has already committed the gravest sin...
I killed it. I killed her. I killed Him.
There's some questionable writing decisions made in this chapter, especially with the way that Anita and Irene have a habit of narrating action scenes in dialogue, but this will not be what I criticize. This is the climax of the story: where the truth of the matter, where Skadi understanding the bizarre idiosyncrasies of her biology and what they mean, causes her identity to collapse, leaving Skadi to try and grab at anything she can.
And she grabs onto being a monster.
Becoming a Seaborn is in some ways both an invasion and a form of acceptance. Your biology changes, but the outcome is not a guarantee. Skadi only avoids her fate here because Gladiia deliberately took a massive injury as a trap. If that hadn't been intentional, if Gladiia truly took a mortal wound, Skadi would have fallen right there.
"Your neural cells are rapidly metabolizing. Remember, you are a hunter. They can't do anything to you."
It's truth and its untruth. The extent to which Skadi's condition can be directly tied to her biology is questionable: we've already seen this questioned in Skadi's own monologue. But as long as Skadi remembers that she is a hunter, that she has a purpose and can resist, she'll be fine.
It's good, it's a fantastic climax that leads to the rather nice and cathartic reunion amongst the Abyssal Hunters. Really liked this event.
My main issue with the seaborn is that they are the least interesting part of the situation they are in, and the fact that they have been given center-stage is frankly criminal.
As always, this is my opinion and not objective fact, but I'm right and would die on this hill.
Let us imagine for a moment that literally nothing is different except that Skadi killing Ishar'mla worked, and all the sacrifices of the abyssal hunters actually did something (we'll get back to this). The only seaborn left are in scattered groups, cut off from we many, that occasionally get attracted to the Abyssal hunters so Hypergryph has an excuse to use those game mechanics.
The first theoretical abyssal hunters event is fairly similar to the Under Tides we do get. It focuses on introducing Iberia and exploring how the inquisition rules with an iron fist even after the danger has passed. Talk about the mass killing of AEgirians and how the terrified communities just let it happen. Glaadia is smitten by Kal'tsit, we get to meet Laurentina, roll credits.
The second abyssal hunters event is about exploring the golden days of Iberia before the profound silence as the Abyssals search for a way to safely return home. Focus on how the partnership with the AEgirians made them strong, and how the inquisition rose to power in the chaos and fear of the silence. They eventually find an old ship and after fighting off the obligatory small swarm of sea terrors set off to finally go home.
The third abyssal hunters event introduces us to the Atlantean AEgirian civilization. It explores the program that created super soldiers with an early expiration date, and how the political situation in AEgir allowed it. People get mad at the abyssals for attracting yet another group of sea terrors. The boss is what is left of an abyssal hunter fully lost to the transformation (perhaps this is a good time to introduce The First To Talk?).
That would be better right? I mean most of what I've described (for the first two) is actually in Under Tides and Sultifera Navis, it just gets overshadowed by the focus on the big spooky ocean monsters and how big and spooky they are.
So, enough talking about what could have been, let's talk about what is, and why it's bad enough that it got me thinking about this in the first place.
The seaborn have no personality. This is intentional. Practicing art and maintaining a sense of self is how the abyssals we do meet have managed to last this long, their self expression literally protects them from the consuming uniformity of we many. This is not, on it's own, a problem.
The fact that this is true and that the seaborn are treated in the story as the antagonist is crazy. They could have been presented in a 'man against nature' conflict sort of way, providing a situation in which the protagonists could shine on their own. Unfortunately, they didn't even do that, as is clearly shown by The Bishop and Amaia.
The most compelling enemies in Under Tides and Sultifera Navis are the church of the deep. You know, the characters that aren't seaborn. Arknights likes having complex villains, and nothing is a less complex character than a seaborn (again, by design!) so they have to bring in characters that aren't seaborn. Just don't make the seaborn the focus in the first place!
Also, by presenting the seaborn as a genuine threat they are giving justification to the Inquisition and the Abyssal Hunter project. I know there are scenes that are meant to show that these things were actually bad, but they're a bit hard to get behind when you have a whole fucking game mode set in an alternate future timeline where the seaborn are an existential threat to all other forms of life.
Another issue with going 'the seaborn are still a genuine threat' is that all the shit Skadi and the other abyssals went through apparently didn't do much, I guess. It feels like they are retroactively ruining a story we didn't even get the chance to enjoy.
I'm going to cut myself off here. There's more narrative nitpicks I have about the seaborn (Like how, just because they don't have personalities doesn't mean they have to be boring, and yet!) but they get even more into how it was executed rather than fundamental issues, and this is long enough as it is.
In conclusion: If the next abyssal hunters event's main story is 'there are spooky seaborn doing bad things, got to go stop them' again, I'm going to scream.
Part 2
Arknights Lore Recap: End of 2023
Here I was, thinking my last post would be sufficient, but they keep on adding more gosh darn lore. Half a year has gone by since my last post, so I thought I'd update things and make another post of "where is everyone at the moment" to help keep all these plotlines straight. So, here's the sequel! More events, more organization since it's no longer a half-assed post I wrote on my phone in an hour, and you'd better believe we've got more lore to get through.
(Of course, spoilers for the current state of basically everything in Global, though they'll be the kind of "current events" spoilers to help you understand where we are at the moment)
Still love Gladiia just saying she's going to break Kal'tsit out of prison and Kal'tsit telling her no.
Arknights just dispenses raw lines like an unlimited pez what the hell