Cross
Skoro już plansza 6x6x6 odkurzona, to może warto spróbować Cross – Cameron Browne zazwyczaj ma świetne pomysły na gry o prostych zasadach i złożonej strategii. (more…)
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Cross
Skoro już plansza 6x6x6 odkurzona, to może warto spróbować Cross – Cameron Browne zazwyczaj ma świetne pomysły na gry o prostych zasadach i złożonej strategii. (more…)
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Yavalath
Zgrabna plansza skłania do powrotu do sprawdzonych pomysłów… Uświadomiłem sobie właśnie, że wprawdzie zamieściłem tu reguły zainspirowanej tą grą Yavalanchor, ale zapomniałem o zasadach protoplasty! Cameron Browne jak zwykle zachwyca prostotą pomysłu i jedynym rozczarowaniem jest tu możliwość osiągnięcia remisu. (more…)
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Yavalanchor
Wygląda na to, że Néstor Romeral Andrés tworząc Yavalanchor porawił Yavalath Camerona Browne… A może tylko twórczo zinterpretował? Nieważne – powstała szybka, kompaktowa gra o prostych zasadach, która zaintrygowała mnie na tyle, że wrzucam jej krótkie zasady wcześniej, niż pierwowzór.
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New Post has been published on Bitcoin:Views
Rise of the machines
4 November 2013 | By Nestor Romeral Andres | bitcoinmagazine.com
This post was released for Issue 13 of Bitcoin Magazine as part of a series of articles about puzzles and games that started with Issue 12. I hope you enjoy reading them as much as I enjoy writing them.
BACKGROUND
In 2005, computer scientist Cameron Browne¹·¹ begins work on a computer program called LUDI as part of his Ph.D. research. On November 2007, after running for a month, LUDI becomes self aware. In a panic, humans attempt to shut it down…
Okay, okay. LUDI did not become self aware (yet). But it did something amazing.
While humans code sets of rules to be executed by computers, LUDI coded sets of rules to be executed by humans. But not only that, LUDI coded sets of rules that humans enjoy executing.
LUDI invented games.
It invented thousands of games, and tested them by playing against itself over and over. And it evolved them, combined them, mutated them, repeating this process until it came up with a final list: LUDI’s nineteen playable games.
Two of these games were recognised as being outstanding. LUDI also invented names¹·² for these games – Yavalath and Ndengrod – although Ndengrod was later changed to Pentalath by myself. Both were published by nestorgames in 2009. LUDI was described in the “Evolutionary Game Design” book and it went on to win the GECCO Humies gold medal for human-competitive results in evolutionary computation in 2012.
I’ll show you the most popular of the two, Yavalath, which at one point was ranked in the top #100 abstract board games ever invented on boardgamegeek, the largest online database of games. Quite impressive for a game designed by a computer. In fact, Yavalath is ranked higher that any of the games designed by Cameron himself, much to his embarrassment; his program is a better game designer than he is!
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