canons preview
here are a few of the canon characters we’d love to see onsite! these are more concepts than anything, so no details are set in stone, but the general vibe is something we think would be great to have from the beginning.
the jericho trade head - reserved for loz. a long-term member of the settlement, arriving shortly after the initial council; she had been asked to sit on the council and had turned the offer down, aware that she wouldn't be able to focus on her position as jericho became an important trade hub. late forties, charming, perceptive, distrustful; she's not needlessly cruel, but she's not going to give away anything that belongs to the settlement for less than its value.
the fort collins smuggler - the primary contact between jericho and the denver smugglers. late thirties, calculating, slick, self-interested; despite that, he's been responsible for smuggling more than one human out of the denver QZ when FEDRA started cracking down - he's notably responsible for jericho's doctor making it to their settlement in one piece.
the provo smuggler - the primary contact between jericho and the group of smugglers that work out of salt lake city, most of whom use provo as a midway point. mid-forties, unassuming, observant; while jericho's traders are interested in the medical supplies and pharmaceuticals she can provide, her primary interest is in information about the world outside the QZ.
the jericho intake head - reserved for tilly. she works under the security head and might have more pressure on her than anyone else (short of the council, maybe) in the settlement. at the end of the day, she’s responsible for deciding whether or not someone that shows up at the gates stays or goes; she hasn’t been wrong yet, but she probably witnessed what happened when mistakes were made in the past, and it wasn’t pretty. early forties, decisive, reserved, realistic; she’s not heartless, but her priority is the continued safety of the settlement, and if that means making tough calls, she’ll make them.
and a few smaller suggestions: - settlement couriers; they travel between settlements (and sometimes QZs) with information, supplies, and requests, often gone for weeks at a time. they’re consummate survivors and good at maintaining friendly relationships wherever they end up - you never know when you might need a helping hand, right? - the jericho brewer, reserved for argent; everybody likes the person responsible for ensuring the continued survival of partying hardy at the end of the world. - members of the billings settlement; they make their way to jericho somewhat regularly with news and trade supplies, and thanks to the positive relationship the settlements have with each other, they’re always treated like full-time residents. one or two might be considering relocation, given that billings’ population growth doesn’t show many signs of slowing. - independent smugglers; these survivors might be actual smugglers or might be little better than common raiders, but as long as there’s plausible deniability, most people aren’t going to turn away the kind of valuable trade goods they bring in - sometimes it’s even enough to get them a bed for the night.












