Do you have any game recs that have unconventional ways of determining outcomes (outside of rolling dice/drawing cards?) I remember I once saw one that revolved around candles, and another about rolling marbles, I think... I'm curious what other ones you've come across!
THEME: Dice and Card Alternatives
Hello friend, all of these games use very different modes of resolution! Happy gaming!
Spin the Fishblade, by Marshall Bradshaw.
Spin the FishBlade is the GMless, diceless storygame where players control one fish with a knife by spinning a knife.
It's meant for three to five players to play for one to two hours, telling an outlandish story with some stylized violence. Imagine if Finding Nemo were mixed with an action movie, like Taken, Kill Bill, or Snatch.
Spin the FishBlade is a game made to spoof off of a tweet that came across as (a little) derisive of indie ttrpgs, and is one of a number of games entered into a game jam celebrating the game community’s willingness to commit to a bit. However, it’s also a completely playable game! You will sit in a circle, and arrange items to sit in between each player to act as loci of power. A knife will be spun, similar to a game of spin the bottle, but the goal is to share narration and introduce uncertainty based off of the objects in the circle. Great for GM-less games or a storytelling exercise in a casual setting!
Printweaver, by N.L. Morrison.
Your fingerprints determine your unique adventurer. Explore the wilds and find your own adventure through combat, death, and revival. Your fate is in your hands.
Printweaver looks like a traditional ttrpg in its gameplay mechanics, which use d10s, but character creation is determined by the player’s fingerprints. You’ll determine what kinds of stats you have, and where your abilities lie, by examining your finger prints and following instructions as laid out in the rulebook. The game itself is $10, but if you’re unsure about the game, character sheets and the Shorthand edition are free to download!
DIY Identity: An Odd Bijou, by S. Kaiya J.
There are a million other paths you might have walked in life.
Every one of them passes through this place.
DIY Identity is a two-person game about mutual exploration, co-construction of perception, and missed paths in life. In order to play, you will need to take a trip to an IKEA store. It is recommended to play this game with someone you trust but do not currently live with.
This game uses an hourglass and a room in an IKEA store, and can be played for about as long as you’d like to spend in that store. I’d only recommend you play it with folks if you are both comfortable with them and if you don’t mind playing the game in a semi-public space. The game itself is only one page; easy to print off to fold up and put in your pocket.
Grave Liasons, by Yugie.
Grave Liasons is a PvP roleplaying game powered by chocolate where you play as nosy ghosts trying to ensure that their descendants get matched with the perfect partner (according to them).
While playing, players take on the roles of SPIRITS, who are trying to ensure or prevent a match, and DESCENDANTS, who are just normal people looking for love.
This game is a one-page game in which you will embody both a Spirit and a Descendant, with the Spirits playing ghostly matchmakers and the Descendants, doing their best to find love. When a Spirit’s match goes well, the Spirit’s player eats a chocolate heart! However, be careful - once you run out of hearts you’ll have to beg or steal hearts off of other players. If you want a light-hearted way to celebrate Valentine’s Day, or you just want to eat chocolate with friends. I suggest checking this game out!
Games I’ve recommended in the past
Witches Brew, by C.R. Legge. (Tea!)
Clown Helsing, by Planarian. (Rock, Paper, Scissors)
















