Harvest is a Folk Gothic diceless GMless RPG of tradition, necessity, and sacrifice, about a remote British island whose golden paradise only brutal ritual death will preserve
Harvest gives us laden orchards and barren fields; desperate fervour and doubts grown thick as weeds; calves born and pigs slaughtered; proud traditions, failing wealth, and hostile stares; juice-stained lips and dirt under nails; and always the questions echoing down through the generations: ‘Whose blood must be spilled to feed the land?’ and ‘Whose hand will hold the knife?’
In Harvest, each player chooses a member of the community to play—such as the established Old Name, the restless Young Blood, or the conflicted Homecomer. Together, you'll sketch the landscape of the island: its beauty and its terror. Across three escalating acts, you’ll explore the island’s buried secrets, succumb to community pressure and private desperation, and turn against each other.
Because the hard truth is this: one of you must die, hot blood soaking into the soil to feed the land. And one of you will wield the fatal knife. The only question is—who?
If you're a fan of historical British paganism and folklore, folk horror staples like The Wicker Man and Midsommar, or narratives about small town communities turning violent under as tension, pressure, and desperation mount, this game is for you.












